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Xarasier Capital Ancillary Armor Repairer

Xarasier Capital Ancillary Armor Repairer

StorylineMeta 6Armor Repairers · Capital
Powergrid Usage112,500 MW
CPU usage57 tf
Activation Cost1,280 GJ
Activation time / duration20 s
Reload Time60 s

Description

This module uses nano-assemblers to repair damage done to the armor of the ship. The module can optionally use Nanite Repair Paste to increase repair effectiveness. Deactivating the module while it has no Nanite Repair Paste loaded starts reloading, if there is Nanite Repair Paste available in cargo hold. Note: Can use Nanite Repair Paste as fuel. Reloading time is 60 seconds. May only be fitted to capital class ships.

All attributes

19 attributes · 2 effects
Activation Cost1,280 GJ
Structure Hitpoints40 HP
Powergrid Usage112,500 MW
CPU usage57 tf
Charges Per Cycle16
Activation time / duration20 s
Armor Hitpoints Repaired5,760 HP
Primary Skill required#21803
Secondary Skill required#3392
Tech Level1 Level
Used with (Charge Group)#916
Meta Level6 Level
Overload duration bonus-15 %
Heat Damage7.2 HP
Required Thermodynamics Level1 Level
Overload Repair Bonus10 %
Max Modules Of This Group Allowed1
Reload Time60 s
Boosted repair multiplier3 x
Effects
Low power
loPower · 11

Requires a low power slot

fueledArmorRepair
fueledArmorRepair · 5275
defaultwarp-safe

Stats

Activation Cost1,280 GJ
Structure Hitpoints40 HP
Powergrid Usage112,500 MW
CPU usage57 tf
Charges Per Cycle16
Activation time / duration20 s
Armor Hitpoints Repaired5,760 HP
Overload duration bonus-15 %
Heat Damage7.2 HP
Required Thermodynamics Level1 Level
Overload Repair Bonus10 %
Max Modules Of This Group Allowed1
Reload Time60 s
Boosted repair multiplier3 x

Variants & Compare

2 types in the same family — best value per row in green.

Compare
Attribute
Xarasier Capital Ancillary Armor RepairerStoryline
Activation Cost1,600 GJ1,280 GJ
Activation time / duration20 s20 s
Armor Hitpoints Repaired4,800 HP5,760 HP
Boosted repair multiplier3 x3 x
Charges Per Cycle1616
CPU usage75 tf57 tf
Heat Damage7.2 HP7.2 HP
Max Modules Of This Group Allowed11
Meta Level1 Level6 Level
Overload duration bonus-15 %-15 %
Overload Repair Bonus10 %10 %
Powergrid Usage125,000 MW112,500 MW
Primary Skill required#21803#21803
Reload Time60 s60 s
Required Thermodynamics Level1 Level1 Level
Secondary Skill required#3392#3392
Structure Hitpoints40 HP40 HP
Tech Level1 Level1 Level
Used with (Charge Group)#916#916