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Breach Control

Breach Control

FactionMeta 8Hull & Armor · Damage Controls
Powergrid Usage1 MW
CPU usage22 tf
Activation Cost32 GJ
Activation time / duration2 min

Description

When inactive, the Breach control module uses field emitters in the same manner as a regular damage control unit. Once activated, it supercharges those field emitters to create waves of charge that ripple throughout the vessel, disrupting the efforts of any breacher teams before ultimately burning out the module. Grants a bonus to resistance for shield, armor, and hull. May be activated to grant a significant resistance to Breacher Pod damage for a limited period of time. However, it will burn out after a single use. Note: Only one Damage Control can be fit at a given time.

All attributes

23 attributes · 1 effects
Activation Cost32 GJ
Structure Hitpoints40 HP
Powergrid Usage1 MW
CPU usage22 tf
Activation time / duration2 min
Primary Skill required#3394
Armor EM Damage Resistance15%
Armor Explosive Damage Resistance15%
Armor Kinetic Damage Resistance15%
Armor Thermal Damage Resistance15%
Shield EM Damage Resistance12.5%
Shield Explosive Damage Resistance12.5%
Shield Kinetic Damage Resistance12.5%
Shield Thermal Damage Resistance12.5%
Tech Level1 Level
Meta Level8 Level
Structure EM Damage Resistance40%
Structure Explosive Damage Resistance40%
Structure Kinetic Damage Resistance40%
Structure Thermal Damage Resistance40%
Cannot Auto Repeat1 1=True 0=False
Max Modules Of This Group Allowed1
Activated Breacher Pod Damage Received-90 %
Effects
Low power
loPower · 11

Requires a low power slot

Stats

Activation Cost32 GJ
Structure Hitpoints40 HP
Powergrid Usage1 MW
CPU usage22 tf
Activation time / duration2 min
Armor EM Damage Resistance15%
Armor Explosive Damage Resistance15%
Armor Kinetic Damage Resistance15%
Armor Thermal Damage Resistance15%
Shield EM Damage Resistance12.5%
Shield Explosive Damage Resistance12.5%
Shield Kinetic Damage Resistance12.5%
Shield Thermal Damage Resistance12.5%
Structure EM Damage Resistance40%
Structure Explosive Damage Resistance40%
Structure Kinetic Damage Resistance40%
Structure Thermal Damage Resistance40%
Cannot Auto Repeat1 1=True 0=False
Max Modules Of This Group Allowed1
Activated Breacher Pod Damage Received-90 %

Variants & Compare

17 types in the same family — best value per row in green.

Compare
Attribute
Armor EM Damage Resistance10%12.5%15%
Armor Explosive Damage Resistance10%12.5%15%
Armor Kinetic Damage Resistance10%12.5%15%
Armor Thermal Damage Resistance10%12.5%15%
CPU usage25 tf20 tf30 tf
Max Modules Of This Group Allowed111
Meta Level0 Level1 Level5 Level
Powergrid Usage1 MW1 MW1 MW
Primary Skill required#3394#3394#3394
Shield EM Damage Resistance7.5%10%12.5%
Shield Explosive Damage Resistance7.5%10%12.5%
Shield Kinetic Damage Resistance7.5%10%12.5%
Shield Thermal Damage Resistance7.5%10%12.5%
Structure EM Damage Resistance30%35%40%
Structure Explosive Damage Resistance30%35%40%
Structure Hitpoints40 HP40 HP40 HP
Structure Kinetic Damage Resistance30%35%40%
Structure Thermal Damage Resistance30%35%40%
Tech Level1 Level1 Level2 Level