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EVE Online AT XXII: Live Finals Coming to Nottingham
ATXXII
Alliance Tournament
GRIDLOCKED
Nottingham

EVE Online AT XXII: Live Finals Coming to Nottingham

TremalJackSigned byTremalJackVery Italian PeopleSaturday, 12 September 2026

New Eden's biggest team-PvP competition is entering its home stretch. This weekend, 12-13 September, marks the third and final Swiss-style preliminary round of Alliance Tournament XXII, the annual small-gang tournament that decides which sixteen organizations get to fight for glory — and, for the first time in the event's history, in front of a live studio audience.

Between the tournament's redesigned format, a genuinely novel finals venue, and two new prize hulls entering the game, ATXXII is shaping up to be one of the more consequential editions in years. Here's everything capsuleers need to know before the final bracket locks in.

A Tournament Reinvented: Why the Swiss Format Matters

Alliance Tournament XXII broke from tradition the moment it was announced. Instead of the single- or double-elimination brackets veterans are used to, this year's 58 registered teams have spent three weekends — 29-30 August, 5-6 September, and this final 12-13 September round — playing a Swiss-style preliminary stage, with each team fielding up to ten pilots against opponents carrying a similar win-loss record.

The pitch from Fenris Creations was simple: teams wanted more matches, not fewer. Under the old bracket system, a single early loss could send a roster home after one fight. Under Swiss rules, teams keep playing regardless of an early stumble, which means more fleets on the ladder, more footage for the community to break down, and a fairer picture of who actually deserves a finals seat.

Once this weekend's matches wrap up, only the top 16 teams move forward. Notably, not even last year's top four finishers get an automatic pass into the finals bracket — every team has had to earn its spot through the preliminaries, though former top finishers were spared the 4,000 PLEX re-registration fee.

[Suggested embed: official Alliance Tournament XXII trailer] https://www.youtube.com/watch?v=vkt64_QpC1k

The Avalanche Ban System: Punishing Predictability

The other big mechanical shake-up is what Fenris Creations is calling the Avalanche Ban System, and it's designed to stop the same doctrine from winning a series twice in a row.

Here's how it works: after every match in a best-of series, the losing team must ban two ship types from their opponent's fleet composition, while the winning team bans one. Crucially, these bans stack rather than resetting between matches. In a best-of-three final, that can mean up to six accumulated bans by the deciding match; in the best-of-five Grand Final, that number climbs as high as twelve. Preliminary matches use a lighter version of the system (three bans for a loss, versus four in the main finals bracket).

In practice, this rewards teams with deep doctrine benches and punishes anyone who leans too hard on a single "answer" fleet — a meaningful change to how AT team captains have to draft and prepare.

Point Inflation Forces Fleet Diversity

Fenris Creations also tweaked the tournament's 200-point fleet cap to discourage ship spam. Under the new rules, every additional copy of the same hull in a fleet costs progressively more:

  • Frigates: +0 points (except Logistics and T1 Support Frigates, which cost +1)

  • Destroyers: +1 point per duplicate

  • Cruisers and Industrials: +2 points per duplicate

  • Battlecruisers: +3 points per duplicate

  • Battleships: +4 points per duplicate

Combined with a hard cap of two fielded battleships (three if one is a flagship, and restricted to either one armor plate or two shield extenders), the rule pushes team captains toward more varied, more interesting compositions instead of the ten-of-the-same-hull blobs that have occasionally dominated past years.

New Hardware on the Line: Herald and Penitence

As always, Alliance Tournament performance is rewarded with ships that can't be obtained any other way. This year's prizes are two new Amarr hulls:

  • Herald — an Electronic Attack Frigate built on the Sentinel hull, borrowing systems from the Retribution and Vengeance assault frigate line.

  • Penitence — a Combat Recon Cruiser based on the Curse, incorporating tackle technology pulled from the Heavy Interdictor class.

Only 140 of each hull will ever exist. The champions take home 40 of each; second place gets 20; third place 16; fourth place 12; and the reward tapers down to two of each for every team that reaches the round of 16. Every match win throughout the tournament also awards an Amarr-themed victory SKIN, usable across ten different Amarr hulls including the Apocalypse Navy Issue and the Abaddon.

[Suggested embed: GRIDLOCKED prize ship breakdown] https://www.youtube.com/watch?v=OJPNaQqBDXU

History in the Making: Alliance Tournament Goes Live in Nottingham

The headline change, though, has nothing to do with ships or points. For the first time in Alliance Tournament history, the Grand Finals — set for 31 October and 1 November — will be broadcast in front of a live studio audience in Nottingham, United Kingdom.

To be clear, this isn't a LAN event: pilots will still be flying from home on the Tranquility server, exactly as they always have. What's new is the venue itself — a studio built with seating for spectators to watch the broadcast unfold live alongside the casting talent and production crew, with food, drink, and side activities running throughout the day. Ticketed attendance is expected, with details to follow closer to the event.

It's a small but symbolically significant step for an esports scene that has, for over a decade, existed purely as a spectacle broadcast from a studio with no crowd. Community reaction so far has been a mix of excitement and healthy skepticism about logistics — but for a fifteen-year-old tournament, adding a live crowd for the first time is a genuine milestone.

Learn the Meta: GRIDLOCKED Returns

For newer players trying to make sense of any of this, Fenris Creations brought back GRIDLOCKED, its explainer video series hosted by FC Lumi, FC Zelus, and FC Overload. The series walks through exactly how the Swiss preliminaries work, why the format overhaul happened, and what to watch for once the bracket narrows. It's a genuinely useful primer even for players who've followed past tournaments and are trying to keep up with this year's rule changes.

[Suggested embed: GRIDLOCKED — Path to Alliance Tournament XXII] https://www.youtube.com/watch?v=vYH4Z6y0PaE

How and Where to Watch

This weekend's final preliminary matches, along with every round leading up to the finals, are broadcast starting at 13:30 UTC each day on Fenris Creations' official Twitch channel, FC TV. Viewers who link their account can pick up Twitch Drops during the broadcast, including booster crates, SKINR crafting materials, and ship SKINs. Live standings, updated as matches conclude, are tracked on the community-run preliminary ladder linked below.

Once this weekend's matches conclude, we'll know the full 16-team field heading into the Nottingham finals on 31 October and 1 November.