- Kills
- 565
- +2 in the last 90 days
- Losses
- 189
- +3 in the last 90 days
- Efficiency
- ISK Efficiency 89%
- ISK destroyed
- 391.35B
- +1.88B in the last 90 days
- Activity
- Low
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 565
- Losses
- 189
- Danger Ratio
- 81%
- Final Blows
- 21
- Points
- 430
ISK
- Destroyed
- 391.35B
- Lost
- 47.12B
- Balance
- +344.23B
- ISK Efficiency
- 89%
Solo
- Solo Kills
- 5
- Solo Ratio
- 1%
- Avg Kills/Day
- —
Other
- NPC Losses
- 36
- NPC Loss Ratio
- 19%
- Activity
- Low
Damage Dealt1.4M
Damage Ratio · 19%
Damage Taken5.9M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
IIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIII
Anomalies
1*Burrow (lowest)
2*Hideaway
3*Refuge
4*Den
5*Yard
6*Rally Point
7*Port
8*Hub
9*Haven
10*Sanctum (hardest)
NPC THEY DEAL I DEAL
ANGEL Kin/Exp (Exp)
AMARR EM/Ther (Ther)
BLOOD EM/Ther (EM)
CALDARI Kin/Ther (Ther/Kin)
GALLENTE Kin/Ther (Ther)
GURISTAS Kin/Ther (Kin)
KHANID EM/Ther (Ther)
MINMATAR Ther/Exp (Ther/Exp)
MERCENARY EM/Ther/Kin (Ther)
MORDUS Kin/Ther (Kin)
SANSHA EM/Ther EM/Ther
Damage types - deals (vulnerable to)
================================
* Angel Kinetic/Explosive (Explosive)
* Amarr EM/Thermal (Thermal)
* Blood Raiders EM/Thermal (EM)
* Caldari Kinetic/Thermal (Thermal / Kinetic for Temuras)
* Concord EM/All Dmg Types (Thermal)
* Gallente Kinetic/Thermal (Thermal)
* Guristas Kinetic/Thermal (Kinetic)
* Khanid EM/Thermal (Thermal)
* Minmatar Fleet Thermal/Exp (Thermal / Exp for Darkanas)
* Mercenary EM/Thermal/Kinetic (Thermal)
* Mordus Kinetic/Thermal (Kinetic)
* Odamian Kinetic/Thermal
* Drones - all Dmg types (EM)
* Rogue Pirate EM/Explosive/Kinetic
* Sansha EM/Thermal (EM)
* Serpentis Kinetic/Thermal (Thermal)
* Thuller Tribe Explosive (Thermal)
===================================
EM: Acolyte/Infiltrator/Praetor
THER: Hobgoblin/Hammehead/Ogre
KIN: Hornet/Vespa/Wasp
EXP: Warrior/Valkrie/Beserker
● Leads to
Class 1,2,3 - lead into unknown parts of space.
Class 4,5. - lead into dangerous unknown parts of space.
Class 6.. - lead into deadly unknown parts of space.
● Times:
"On the verge" Minutes
"Reaching the End" 4 Hours
"Beginning to decay" 4-24 hours
"Not yet begun" 24+ hours