- Kills
- 1,154
- +0 in the last 90 days
- Losses
- 108
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 100%
- ISK destroyed
- 3.31T
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1,154
- Losses
- 108
- Danger Ratio
- 96%
- Final Blows
- 108
- Points
- 1,154
ISK
- Destroyed
- 3.31T
- Lost
- 15.63B
- Balance
- +3.30T
- ISK Efficiency
- 100%
Solo
- Solo Kills
- 34
- Solo Ratio
- 3%
- Avg Kills/Day
- —
Other
- NPC Losses
- 4
- NPC Loss Ratio
- 4%
- Activity
- Inactive
Damage Dealt8.8M
Damage Ratio · 89%
Damage Taken1.0M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Smallest to Largest Site
• Burrow
• Hideaway
• Refuge
• Rally Point
• Den
• Yard
• Port
• Hub
• Haven
• Sanctum
Easiest to Hardest Site
• Anomaly
• Hidden + Anomaly
• Forsaken + Anomaly
• Forlorn + Anomaly
Easiest to Hardest Anomaly
• Hideaway or Cluster
• Burrow or Collection
• Refuge or Assembly
• Den or Gathering
• Yard or Surveillance
• Rally Point or Menagerie
• Port or Herd
• Hub or Squad
• Haven or Patrol
• Sanctum or Horde
Best Damage to NPCs
• Guristas: Kinetic
• Serpentis: Thermal
• Mordus: Thermal & Kinetic
• Blood: EM & Thermal
• Sansha: Thermal
Damage types caused
• Guristas: Kin/Therm
• Serpentis: Therm/Kin
• Blood Raider: Therm/EM
• Sansha's Nation: EM/Therm
• Angel Cartel: Kin/Exp/Therm
• Minmatar Fleet: Therm/Exp
• Mak Kurosaki - Amarr Navy: EM/Therm
• Caldari Navy: Kin/Therm
• Gallente: Kin/Therm
• Mercenary: EM/Therm/Kin
• Mordu's Legion: Kin/Therm
• Drones: EM/Therm
• Khanid: EM/Therm
• Thukker: Exp
• Burrow
• Hideaway
• Refuge
• Rally Point
• Den
• Yard
• Port
• Hub
• Haven
• Sanctum
Easiest to Hardest Site
• Anomaly
• Hidden + Anomaly
• Forsaken + Anomaly
• Forlorn + Anomaly
Easiest to Hardest Anomaly
• Hideaway or Cluster
• Burrow or Collection
• Refuge or Assembly
• Den or Gathering
• Yard or Surveillance
• Rally Point or Menagerie
• Port or Herd
• Hub or Squad
• Haven or Patrol
• Sanctum or Horde
Best Damage to NPCs
• Guristas: Kinetic
• Serpentis: Thermal
• Mordus: Thermal & Kinetic
• Blood: EM & Thermal
• Sansha: Thermal
Damage types caused
• Guristas: Kin/Therm
• Serpentis: Therm/Kin
• Blood Raider: Therm/EM
• Sansha's Nation: EM/Therm
• Angel Cartel: Kin/Exp/Therm
• Minmatar Fleet: Therm/Exp
• Mak Kurosaki - Amarr Navy: EM/Therm
• Caldari Navy: Kin/Therm
• Gallente: Kin/Therm
• Mercenary: EM/Therm/Kin
• Mordu's Legion: Kin/Therm
• Drones: EM/Therm
• Khanid: EM/Therm
• Thukker: Exp