- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 5.00
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 76
- Losses
- 43
- Efficiency
- 64%
- Danger Ratio
- 88%
ISK
- Destroyed
- 14.21B
- Lost
- 8.63B
- ISK Efficiency
- 62%
- Balance
- +5.58B
Solo
- Solo Kills
- 15
- Solo Ratio
- 20%
- Final Blows
- 19
- Points
- 76
Other
- NPC Losses
- 5
- NPC Loss Ratio
- 12%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt45.1K
Damage Taken434.1K
Damage Ratio9%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
ShipsThis week
No data in this window.
SystemsThis week
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Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90 days
Hulls Lost
Losses broken down by hull class.
Career
Corporations flown for, most recent first
AliastraSince Thursday, 30 March 20170 Kills0 Losses
The Copernicus InstituteSince Monday, 15 September 20140 Kills0 Losses
AliastraSince Sunday, 3 August 20140 Kills0 Losses
Common Sense LtdSince Saturday, 1 February 20140 Kills0 Losses
nul-li-fySince Wednesday, 9 October 20130 Kills0 Losses
AliastraSince Tuesday, 8 October 20130 Kills0 Losses
Heralds of VengeanceSince Friday, 7 June 20130 Kills0 Losses
AliastraSince Friday, 7 June 20130 Kills0 Losses
34TH Warhawk Armored DivisionSince Monday, 3 December 20122 Kills1 Losses
AliastraSince Wednesday, 14 November 20120 Kills0 Losses
34TH Warhawk Armored DivisionSince Tuesday, 26 June 20120 Kills0 Losses
AliastraSince Tuesday, 26 June 20120 Kills0 Losses
Harakoni 31st WarhawksSince Tuesday, 26 June 20120 Kills0 Losses
AliastraSince Tuesday, 26 June 20120 Kills0 Losses
FARSCAPE EXPLORATION PEACE KEEPERS ALLIANCESince Wednesday, 31 August 20110 Kills1 Losses
AliastraSince Wednesday, 31 August 20110 Kills0 Losses
Revenge Served ColdSince Tuesday, 9 August 20110 Kills0 Losses
AliastraSince Tuesday, 9 August 20110 Kills0 Losses
Escaping MinutiaSince Sunday, 7 August 20110 Kills0 Losses
AliastraSince Saturday, 6 August 20110 Kills0 Losses
Dark-RisingSince Sunday, 19 June 20110 Kills0 Losses
AliastraSince Thursday, 16 June 20110 Kills0 Losses
ValidumSince Saturday, 29 May 20101 Kills7 Losses
Dark-RisingSince Wednesday, 20 May 200912 Kills9 Losses
AliastraSince Saturday, 9 May 20090 Kills0 Losses
BantekiSince Wednesday, 6 May 20090 Kills0 Losses
AliastraSince Wednesday, 6 May 20090 Kills0 Losses
Skill Level SixSince Friday, 1 May 20090 Kills0 Losses
AliastraSince Thursday, 30 April 20090 Kills0 Losses
Ministry of DestructionSince Monday, 27 April 20090 Kills0 Losses
AliastraSince Friday, 17 April 20090 Kills0 Losses
Solar RavengersSince Sunday, 5 April 20090 Kills0 Losses
AliastraSince Saturday, 21 March 20090 Kills0 Losses
Hexar ShipyardsSince Wednesday, 4 March 20090 Kills0 Losses
AliastraSince Tuesday, 3 March 20090 Kills0 Losses
the undividedSince Tuesday, 13 January 20090 Kills0 Losses
AliastraSince Sunday, 11 January 20090 Kills0 Losses
Sagittarius EnterprisesSince Monday, 8 October 200761 Kills25 Losses
Ocean ElevenSince Monday, 8 January 20070 Kills0 Losses
AliastraSince Monday, 8 January 20070 Kills0 Losses
NeCrime SyndicateSince Tuesday, 21 November 20060 Kills0 Losses
AliastraSince Wednesday, 15 March 20060 Kills0 Losses
Ocean ElevenSince Thursday, 29 December 20050 Kills0 Losses
AliastraSince Tuesday, 15 November 20050 Kills0 Losses
Ocean ElevenSince Monday, 7 February 20050 Kills0 Losses
Federal Navy AcademySince Friday, 4 February 20050 Kills0 Losses
In-game bio
░╔═╦═╦═╦═╗
░║═╣╔╣═╣═╣
░║╔╣║║═╣═╣
╔╩╠╩╠╩╦╣╠╣╗
║╔╣║║║╠╝║║║
║╚╣╦║║║║║║║
╚═╩╠╩╣╩═╣╗║
░░░║║╠╗╔╝╚╝
░░░║╦║║║░
░░╔╩╩╠╣╣═╗
░░╚╗╔╣╩║═╣
░░░║║║╦║═╣
╔═╦╩╩╠╩╠═╩╦╦═╦═╗
║═╣╗╔╣║╠╗╔╣║║║║║
╠═║║║║╦║║║║║║║║║
╚═╝╚╝╚╩╝╚╝╚╩═╩╩╝
10 rules to live by
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine.
4. Overkill works.
5. If your attack is going really well, it's an ambush.
6. No plan survives the first contact with the enemy.
7. Five second bombs blowup in three seconds.
8. Try to look unimportant. The enemy may be low on ammo.
9. Don't look conspicuous -- it draws fire.
10. Never draw fire -- it irritates everyone around you
╔═════════════════╗
║█▀▀█░▀░☼░▀░█▀▀█░ ║
║█▀▀▀☼░▀░▀░░█▀▀▀░ ║
║█░☼░░░░▀░░░█░░░░ ║
╚═══BRING THE PAIN══╝
░║═╣╔╣═╣═╣
░║╔╣║║═╣═╣
╔╩╠╩╠╩╦╣╠╣╗
║╔╣║║║╠╝║║║
║╚╣╦║║║║║║║
╚═╩╠╩╣╩═╣╗║
░░░║║╠╗╔╝╚╝
░░░║╦║║║░
░░╔╩╩╠╣╣═╗
░░╚╗╔╣╩║═╣
░░░║║║╦║═╣
╔═╦╩╩╠╩╠═╩╦╦═╦═╗
║═╣╗╔╣║╠╗╔╣║║║║║
╠═║║║║╦║║║║║║║║║
╚═╝╚╝╚╩╝╚╝╚╩═╩╩╝
10 rules to live by
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine.
4. Overkill works.
5. If your attack is going really well, it's an ambush.
6. No plan survives the first contact with the enemy.
7. Five second bombs blowup in three seconds.
8. Try to look unimportant. The enemy may be low on ammo.
9. Don't look conspicuous -- it draws fire.
10. Never draw fire -- it irritates everyone around you
╔═════════════════╗
║█▀▀█░▀░☼░▀░█▀▀█░ ║
║█▀▀▀☼░▀░▀░░█▀▀▀░ ║
║█░☼░░░░▀░░░█░░░░ ║
╚═══BRING THE PAIN══╝