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James Kurita0.20
Pilot

James Kurita

CaldariCivire
Killboard
Kills
1,088
+0 in the last 90 days
Losses
496
+0 in the last 90 days
69%
Efficiency
ISK Efficiency 64%
ISK destroyed
65.55B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
1,088
Losses
496
Danger Ratio
98%
Final Blows
566
Points
1,088

ISK

Destroyed
65.55B
Lost
37.50B
Balance
+28.05B
ISK Efficiency
64%

Solo

Solo Kills
290
Solo Ratio
27%
Avg Kills/Day
—

Other

NPC Losses
9
NPC Loss Ratio
2%
Activity
Inactive
Damage Dealt3.3M
Damage Ratio · 46%
Damage Taken3.9M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Aufschaltungssysteme (wichtig für unsere EM-War runner)
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amar - Radar

Hier sollte man wie folgt Resis (Resistenzen / Abwehrmittel ) setzen
Angel - Kinetic / Explosive
Amarr Navy - EM/Thermal
Blood Raiders - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Khanid - EM/Thermal
Minmatar Fleet - Thermal / Explosive
Mercenary - EM/Thermal, Kinetic missiles
Mordus - Kinetic/thermal
Odamian - Kinetic/thermal
Rogue Drone - Kinetic/thermal
Rogue Pirate - EM/Explosive/Kinetic
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Zazzmatazz - EM/Thermal/kinetic

Hier sind die empfohlenen Waffentypen
Guristas = Kinetic
Angel = Explosive
Serpentis = Thermal/Kinetic
Thukker Tribe = Thermal
Ammatar = Thermal
Blood Raider = EM
Sansha´s = EM
Khanid Kingdom = EM
Rogue Drones = EM
Republic Fleet = Thermal
Mercenaries = Thermal/Kinetic

Die prozentualen Anteile einer Mis