- Kills
- 1,088
- +0 in the last 90 days
- Losses
- 496
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 64%
- ISK destroyed
- 65.55B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1,088
- Losses
- 496
- Danger Ratio
- 98%
- Final Blows
- 566
- Points
- 1,088
ISK
- Destroyed
- 65.55B
- Lost
- 37.50B
- Balance
- +28.05B
- ISK Efficiency
- 64%
Solo
- Solo Kills
- 290
- Solo Ratio
- 27%
- Avg Kills/Day
- —
Other
- NPC Losses
- 9
- NPC Loss Ratio
- 2%
- Activity
- Inactive
Damage Dealt3.3M
Damage Ratio · 46%
Damage Taken3.9M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Aufschaltungssysteme (wichtig für unsere EM-War runner)
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amar - Radar
Hier sollte man wie folgt Resis (Resistenzen / Abwehrmittel ) setzen
Angel - Kinetic / Explosive
Amarr Navy - EM/Thermal
Blood Raiders - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Khanid - EM/Thermal
Minmatar Fleet - Thermal / Explosive
Mercenary - EM/Thermal, Kinetic missiles
Mordus - Kinetic/thermal
Odamian - Kinetic/thermal
Rogue Drone - Kinetic/thermal
Rogue Pirate - EM/Explosive/Kinetic
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Zazzmatazz - EM/Thermal/kinetic
Hier sind die empfohlenen Waffentypen
Guristas = Kinetic
Angel = Explosive
Serpentis = Thermal/Kinetic
Thukker Tribe = Thermal
Ammatar = Thermal
Blood Raider = EM
Sansha´s = EM
Khanid Kingdom = EM
Rogue Drones = EM
Republic Fleet = Thermal
Mercenaries = Thermal/Kinetic
Die prozentualen Anteile einer Mis
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amar - Radar
Hier sollte man wie folgt Resis (Resistenzen / Abwehrmittel ) setzen
Angel - Kinetic / Explosive
Amarr Navy - EM/Thermal
Blood Raiders - EM/Thermal
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Khanid - EM/Thermal
Minmatar Fleet - Thermal / Explosive
Mercenary - EM/Thermal, Kinetic missiles
Mordus - Kinetic/thermal
Odamian - Kinetic/thermal
Rogue Drone - Kinetic/thermal
Rogue Pirate - EM/Explosive/Kinetic
Sansha - EM/Thermal
Serpentis - Kinetic/Thermal
Zazzmatazz - EM/Thermal/kinetic
Hier sind die empfohlenen Waffentypen
Guristas = Kinetic
Angel = Explosive
Serpentis = Thermal/Kinetic
Thukker Tribe = Thermal
Ammatar = Thermal
Blood Raider = EM
Sansha´s = EM
Khanid Kingdom = EM
Rogue Drones = EM
Republic Fleet = Thermal
Mercenaries = Thermal/Kinetic
Die prozentualen Anteile einer Mis