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Kills
336
+0 in the last 90 days
Losses
27
+0 in the last 90 days
93%
Efficiency
ISK Efficiency 95%
ISK destroyed
63.56B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
336
Losses
27
Danger Ratio
100%
Final Blows
48
Points
336

ISK

Destroyed
63.56B
Lost
3.10B
Balance
+60.46B
ISK Efficiency
95%

Solo

Solo Kills
21
Solo Ratio
6%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt11.5M
Damage Ratio · 98%
Damage Taken185.2K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

*Damage type*
Amarr Navy - EM/Therm
Angel Cartel - Explosive/Kinetic some Therm/EM
Blood Raider - Therm/EM
Caldari Navy - Kinetic (lots), some Therm
Drones - Mix (EM mostly)
Guristas - Kinetic / Thermal
Mercenary - Mix (Kin/Therm mostly)
Sansha's Nation - EM / Thermal
Serpentis - Thermal / Kinetic

*Damage types to use* Best - Worst
Angel - Explosive, Kinetic, Thermal, EM
Amarr Navy - EM, Thermal, Kinetic, Explosive
Caldari Navy - Kinetic, Thermal, Explosive, EM
Gurista - Kinetic, Thermal, Explosive, EM
Blood - EM, Thermal, Kinetic, Explosive
Drones - EM, Thermal, Kinetic, Explosive
Sansha - EM, Thermal, Kinetic, Explosive
Serpentis - Kinetic, Thermal, EM, Explosive

Multi-modules penalty:
1st mod: c(1) = 100,000% effectiveness
2nd mod: c(2) = 86,912% effect
3d mod: c(3) = 57,104% effect
4th mod: c(4) = 28,247% effect
5th mod: c(5) = 10,599% effect