- Kills
- 12
- +0 in the last 90 days
- Losses
- 19
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 26%
- ISK destroyed
- 1.24B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 12
- Losses
- 19
- Danger Ratio
- 37%
- Final Blows
- 4
- Points
- 12
ISK
- Destroyed
- 1.24B
- Lost
- 3.46B
- Balance
- -2.22B
- ISK Efficiency
- 26%
Solo
- Solo Kills
- 2
- Solo Ratio
- 17%
- Avg Kills/Day
- —
Other
- NPC Losses
- 12
- NPC Loss Ratio
- 63%
- Activity
- Inactive
Damage Dealt1.3M
Damage Ratio · 88%
Damage Taken170.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
*** Targeting systems ***
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
----------------------
Amarrr - EM & Thermal
Caldari - Kinetic & Thermal
Gallente - Kinetic & Thermal
Minmatar - Explosive & Kinetic
*** Damage types they shoot at you ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM
--------------------
Amarrr - EM & Thermal
Caldari - Kinetic & Thermal
Gallente - Kinetic & Thermal
Minmatar - Explosive & Kinetic
*** Stacking penalties ***
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%
*** Module names ***
Upgraded: Straight-up better stats
Compact: Reduced fitting cost (less CPU and powergrid use)
Enduring: Longer cycle time and/or lower capacitor use
Ample: Higher capacity
Scoped: Longer range
Restrained: Less severe drawbacks
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
*** Targeting systems ***
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
----------------------
Amarrr - EM & Thermal
Caldari - Kinetic & Thermal
Gallente - Kinetic & Thermal
Minmatar - Explosive & Kinetic
*** Damage types they shoot at you ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM
--------------------
Amarrr - EM & Thermal
Caldari - Kinetic & Thermal
Gallente - Kinetic & Thermal
Minmatar - Explosive & Kinetic
*** Stacking penalties ***
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%
*** Module names ***
Upgraded: Straight-up better stats
Compact: Reduced fitting cost (less CPU and powergrid use)
Enduring: Longer cycle time and/or lower capacitor use
Ample: Higher capacity
Scoped: Longer range
Restrained: Less severe drawbacks