Capsuleers.app logo CAPSULEERS.APP
Fenix Eight
Fenix Eight2.80

Fenix Eight

CaldariCivireKillboard
Created on
Next Birthday
Last Active
Security Status
2.80

Combat Record

Career-long numbers from eve-kill

Combat
Kills
12
Losses
19
Efficiency
39%
Danger Ratio
37%
ISK
Destroyed
1.24B
Lost
3.46B
ISK Efficiency
26%
Balance
-2.22B
Solo
Solo Kills
2
Solo Ratio
17%
Final Blows
4
Points
12
Other
NPC Losses
12
NPC Loss Ratio
63%
Avg Kills/Day
Activity
Inactive
Damage
Damage Dealt1.3M
Damage Taken170.3K
Damage Ratio88%

Combat profile

How they fight, with whom and against whom — last 90 days

Activity

What they fly and where they fight

Most Valuable

Matchups

Who they kill, who kills them, what they lose

Top ListsLast 90d
Hulls LostLast 90d

Losses broken down by hull class.

Career

Corporations flown for, most recent first

In-game bio

*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)

*** Targeting systems ***
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar

*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
----------------------
Amarrr - EM & Thermal
Caldari - Kinetic & Thermal
Gallente - Kinetic & Thermal
Minmatar - Explosive & Kinetic

*** Damage types they shoot at you ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM
--------------------
Amarrr - EM & Thermal
Caldari - Kinetic & Thermal
Gallente - Kinetic & Thermal
Minmatar - Explosive & Kinetic

*** Stacking penalties ***
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%

*** Module names ***
Upgraded: Straight-up better stats
Compact: Reduced fitting cost (less CPU and powergrid use)
Enduring: Longer cycle time and/or lower capacitor use
Ample: Higher capacity
Scoped: Longer range
Restrained: Less severe drawbacks