- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 2.80
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 12
- Losses
- 19
- Efficiency
- 39%
- Danger Ratio
- 37%
ISK
- Destroyed
- 1.24B
- Lost
- 3.46B
- ISK Efficiency
- 26%
- Balance
- -2.22B
Solo
- Solo Kills
- 2
- Solo Ratio
- 17%
- Final Blows
- 4
- Points
- 12
Other
- NPC Losses
- 12
- NPC Loss Ratio
- 63%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt1.3M
Damage Taken170.3K
Damage Ratio88%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
Clan HighcastleSince Tuesday, 14 April 20203 Kills3 Losses
Caldari ProvisionsSince Tuesday, 14 April 20200 Kills0 Losses
Clandestine ConceptsSince Monday, 9 September 20193 Kills10 Losses
Caldari ProvisionsSince Monday, 9 September 20190 Kills0 Losses
EnC Heavy IndustriesSince Saturday, 13 November 20106 Kills4 Losses
Caldari ProvisionsSince Monday, 1 November 20100 Kills0 Losses
EnC Heavy IndustriesSince Saturday, 8 May 20100 Kills0 Losses
Science and Trade InstituteSince Tuesday, 4 May 20100 Kills0 Losses
In-game bio
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
*** Targeting systems ***
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
----------------------
Amarrr - EM & Thermal
Caldari - Kinetic & Thermal
Gallente - Kinetic & Thermal
Minmatar - Explosive & Kinetic
*** Damage types they shoot at you ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM
--------------------
Amarrr - EM & Thermal
Caldari - Kinetic & Thermal
Gallente - Kinetic & Thermal
Minmatar - Explosive & Kinetic
*** Stacking penalties ***
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%
*** Module names ***
Upgraded: Straight-up better stats
Compact: Reduced fitting cost (less CPU and powergrid use)
Enduring: Longer cycle time and/or lower capacitor use
Ample: Higher capacity
Scoped: Longer range
Restrained: Less severe drawbacks
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000)
*** Targeting systems ***
Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
----------------------
Amarrr - EM & Thermal
Caldari - Kinetic & Thermal
Gallente - Kinetic & Thermal
Minmatar - Explosive & Kinetic
*** Damage types they shoot at you ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM
--------------------
Amarrr - EM & Thermal
Caldari - Kinetic & Thermal
Gallente - Kinetic & Thermal
Minmatar - Explosive & Kinetic
*** Stacking penalties ***
1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%
*** Module names ***
Upgraded: Straight-up better stats
Compact: Reduced fitting cost (less CPU and powergrid use)
Enduring: Longer cycle time and/or lower capacitor use
Ample: Higher capacity
Scoped: Longer range
Restrained: Less severe drawbacks