- Kills
- 587
- +5 in the last 90 days
- Losses
- 227
- +1 in the last 90 days
- Efficiency
- ISK Efficiency 99%
- ISK destroyed
- 1.36T
- +582.3M in the last 90 days
- Activity
- Low
- 0.1 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 587
- Losses
- 227
- Danger Ratio
- 98%
- Final Blows
- 67
- Points
- 481
ISK
- Destroyed
- 1.36T
- Lost
- 18.12B
- Balance
- +1.34T
- ISK Efficiency
- 99%
Solo
- Solo Kills
- 7
- Solo Ratio
- 1%
- Avg Kills/Day
- —
Other
- NPC Losses
- 5
- NPC Loss Ratio
- 2%
- Activity
- Low
Damage Dealt19.9M
Damage Ratio · 89%
Damage Taken2.4M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
How spider-tanks work
How aggro works
How ECM works
How lemmings work
How lemmings work part2
How cynos work
How ancillary tanks work
How speed tanks work
How bombing runs work
How mission music works
How buffer tanks work
How shield tanks work
How lowsec works
How Nullsec works
How blobs work
How gatecamps work
How kiting works
How piracy works
How ore compression works
How webs work
How distractions work
How gatecamps work
How mining permits work
How logi works
How Titans work
How station games work
How hull tanks work
How bait works
How aggro works
How ECM works
How lemmings work
How lemmings work part2
How cynos work
How ancillary tanks work
How speed tanks work
How bombing runs work
How mission music works
How buffer tanks work
How shield tanks work
How lowsec works
How Nullsec works
How blobs work
How gatecamps work
How kiting works
How piracy works
How ore compression works
How webs work
How distractions work
How gatecamps work
How mining permits work
How logi works
How Titans work
How station games work
How hull tanks work
How bait works