- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 3.00
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 1
- Efficiency
- 0%
- Danger Ratio
- 100%
ISK
- Destroyed
- 0
- Lost
- 365.7M
- ISK Efficiency
- 0%
- Balance
- -365.7M
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Final Blows
- 0
- Points
- 0
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt0
Damage Taken10.1K
Damage Ratio0%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
Valiant Research AssociatesSince Thursday, 7 January 20100 Kills1 Losses
Deep Core Mining Inc.Since Wednesday, 15 July 20090 Kills0 Losses
Lucky Strike Mining CorporationSince Thursday, 9 July 20090 Kills0 Losses
Deep Core Mining Inc.Since Saturday, 4 July 20090 Kills0 Losses
Eve Corporate EnterpriseSince Wednesday, 25 June 20080 Kills0 Losses
State War AcademySince Tuesday, 17 June 20080 Kills0 Losses
In-game bio
Mission Standings
(L=agent level, Q=agent quality, NS=needed standing)
The formula to determine NS is 2L+Q/20-2
Examples:
Beginning at a standing of -1, you can only do L1/Q-20 missions.
See: 2*1+(-20/20)-2 = 2-1-2 = -1
For every increment in quality, you will need an additional 0.05 standing.
So:
L1/Q-19 -> NS-0.95
L1/Q-18 -> NS-0.90
L1/Q0 -> NS+0.00
L1/Q+1 -> NS+0.05
L1/Q+20 -> NS+1.00
L2/Q-20 -> NS+1.00
L3/Q-19 -> NS+3.05
L5/Q+1 -> NS+8.05
All clear now?
Turret Weapon Range
To determine the maximum range (M) of your turret weapon (before ammo modifications), you simply need to add 2 times the Falloff (F) to that Optimal Range (R), so M=F+2*R.
Now, from R to M, the damage taken by your target (after tracking speed is taken into effect and other random factors) will be reduced on a sliding scale from 0% at R
(L=agent level, Q=agent quality, NS=needed standing)
The formula to determine NS is 2L+Q/20-2
Examples:
Beginning at a standing of -1, you can only do L1/Q-20 missions.
See: 2*1+(-20/20)-2 = 2-1-2 = -1
For every increment in quality, you will need an additional 0.05 standing.
So:
L1/Q-19 -> NS-0.95
L1/Q-18 -> NS-0.90
L1/Q0 -> NS+0.00
L1/Q+1 -> NS+0.05
L1/Q+20 -> NS+1.00
L2/Q-20 -> NS+1.00
L3/Q-19 -> NS+3.05
L5/Q+1 -> NS+8.05
All clear now?
Turret Weapon Range
To determine the maximum range (M) of your turret weapon (before ammo modifications), you simply need to add 2 times the Falloff (F) to that Optimal Range (R), so M=F+2*R.
Now, from R to M, the damage taken by your target (after tracking speed is taken into effect and other random factors) will be reduced on a sliding scale from 0% at R