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Admiral Argis
Admiral Argis3.00

Admiral Argis

CaldariDeteisKillboard
Created on
Next Birthday
Last Active
Security Status
3.00

Combat Record

Career-long numbers from eve-kill

Combat
Kills
0
Losses
1
Efficiency
0%
Danger Ratio
100%
ISK
Destroyed
0
Lost
365.7M
ISK Efficiency
0%
Balance
-365.7M
Solo
Solo Kills
0
Solo Ratio
0%
Final Blows
0
Points
0
Other
NPC Losses
0
NPC Loss Ratio
0%
Avg Kills/Day
Activity
Inactive
Damage
Damage Dealt0
Damage Taken10.1K
Damage Ratio0%

Combat profile

How they fight, with whom and against whom — last 90 days

Activity

What they fly and where they fight

Most Valuable

Matchups

Who they kill, who kills them, what they lose

Top ListsLast 90d
Hulls LostLast 90d

Losses broken down by hull class.

Career

Corporations flown for, most recent first

In-game bio

Mission Standings

(L=agent level, Q=agent quality, NS=needed standing)

The formula to determine NS is 2L+Q/20-2

Examples:

Beginning at a standing of -1, you can only do L1/Q-20 missions.

See: 2*1+(-20/20)-2 = 2-1-2 = -1

For every increment in quality, you will need an additional 0.05 standing.

So:
L1/Q-19 -> NS-0.95
L1/Q-18 -> NS-0.90
L1/Q0 -> NS+0.00
L1/Q+1 -> NS+0.05
L1/Q+20 -> NS+1.00
L2/Q-20 -> NS+1.00
L3/Q-19 -> NS+3.05
L5/Q+1 -> NS+8.05

All clear now?



Turret Weapon Range

To determine the maximum range (M) of your turret weapon (before ammo modifications), you simply need to add 2 times the Falloff (F) to that Optimal Range (R), so M=F+2*R.

Now, from R to M, the damage taken by your target (after tracking speed is taken into effect and other random factors) will be reduced on a sliding scale from 0% at R