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Admiral Argis3.00
Pilot

Admiral Argis

CaldariDeteis
Killboard
Kills
0
+0 in the last 90 days
Losses
1
+0 in the last 90 days
0%
Efficiency
ISK Efficiency 0%
ISK destroyed
0
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
0
Losses
1
Danger Ratio
100%
Final Blows
0
Points
0

ISK

Destroyed
0
Lost
365.7M
Balance
-365.7M
ISK Efficiency
0%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken10.1K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Mission Standings

(L=agent level, Q=agent quality, NS=needed standing)

The formula to determine NS is 2L+Q/20-2

Examples:

Beginning at a standing of -1, you can only do L1/Q-20 missions.

See: 2*1+(-20/20)-2 = 2-1-2 = -1

For every increment in quality, you will need an additional 0.05 standing.

So:
L1/Q-19 -> NS-0.95
L1/Q-18 -> NS-0.90
L1/Q0 -> NS+0.00
L1/Q+1 -> NS+0.05
L1/Q+20 -> NS+1.00
L2/Q-20 -> NS+1.00
L3/Q-19 -> NS+3.05
L5/Q+1 -> NS+8.05

All clear now?



Turret Weapon Range

To determine the maximum range (M) of your turret weapon (before ammo modifications), you simply need to add 2 times the Falloff (F) to that Optimal Range (R), so M=F+2*R.

Now, from R to M, the damage taken by your target (after tracking speed is taken into effect and other random factors) will be reduced on a sliding scale from 0% at R