- Kills
- 3
- +0 in the last 90 days
- Losses
- 25
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 32.4M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3
- Losses
- 25
- Danger Ratio
- 68%
- Final Blows
- 2
- Points
- 3
ISK
- Destroyed
- 32.4M
- Lost
- 8.29B
- Balance
- -8.26B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 2
- Solo Ratio
- 67%
- Avg Kills/Day
- —
Other
- NPC Losses
- 8
- NPC Loss Ratio
- 32%
- Activity
- Inactive
Damage Dealt1.2K
Damage Ratio · 0%
Damage Taken243.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
CONSIDER THIS: Just because you CAN contest a site doesn't mean you should; in fact, choosing NOT to--even when the mechanics permit it--is also making the choice NOT to be a douchebag.
---------------------------------
DUST's "Just One Ship" Audiodrama; it's the best 15 minutes you'll ever waste, I guarantee it (or I'll pay you 1M ISK)!
Then, if you like that, this is EVEN BETTER: "Chrysalis". I'll pay you 5M ISK if you listen to all the episodes and don't love it.
---------------------------------
EVE Hit Calculator
EVE Hit Formula (In Python):
# a = angular velocity
# t = turret tracking
# s = signature radius of target
# d = distance to target
# o = optimal turret range
# f = falloff turret range
def hit(a, t, s, d, o, f):
return (0.5 ** ((((a * 40000) / (t * s)) ** 2) + ((max(0, (d - o) / (f - o))) ** 2))) * 100.0
---------------------------------
DUST's "Just One Ship" Audiodrama; it's the best 15 minutes you'll ever waste, I guarantee it (or I'll pay you 1M ISK)!
Then, if you like that, this is EVEN BETTER: "Chrysalis". I'll pay you 5M ISK if you listen to all the episodes and don't love it.
---------------------------------
EVE Hit Calculator
EVE Hit Formula (In Python):
# a = angular velocity
# t = turret tracking
# s = signature radius of target
# d = distance to target
# o = optimal turret range
# f = falloff turret range
def hit(a, t, s, d, o, f):
return (0.5 ** ((((a * 40000) / (t * s)) ** 2) + ((max(0, (d - o) / (f - o))) ** 2))) * 100.0