- Kills
- 0
- +0 in the last 90 days
- Losses
- 16
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 16
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 2.94B
- Balance
- -2.94B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken93.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
The Survival Guidebook of EVE:
If it moves, shoot it.
ff it doesn't move, poke it with your turret and then shoot it.
When in doubt -- empty your magazine.!!
Overkill works.
Never share a cockpit with somebody braver than you are.
If your attack is going really well, it's an ambush.
No plan survives the first contact with the enemy.
Five second bombs blow up in three seconds.
Try to look unimportant. The enemy may be low on ammo.
Don't look conspicuous -- it draws fire.
Never draw fire -- it irritates everyone around you.
Teamwork is essential -- it gives the enemy other people to shoot at.
The enemy diversion you are ignoring is the main attack.
The easy way is always camped.
If you are short of everything except enemy, then you are in combat.
When you have secured an area, don't forget to tell the enemy.
If you die while following the above it only means you did something wrong!
If it moves, shoot it.
ff it doesn't move, poke it with your turret and then shoot it.
When in doubt -- empty your magazine.!!
Overkill works.
Never share a cockpit with somebody braver than you are.
If your attack is going really well, it's an ambush.
No plan survives the first contact with the enemy.
Five second bombs blow up in three seconds.
Try to look unimportant. The enemy may be low on ammo.
Don't look conspicuous -- it draws fire.
Never draw fire -- it irritates everyone around you.
Teamwork is essential -- it gives the enemy other people to shoot at.
The enemy diversion you are ignoring is the main attack.
The easy way is always camped.
If you are short of everything except enemy, then you are in combat.
When you have secured an area, don't forget to tell the enemy.
If you die while following the above it only means you did something wrong!