- Kills
- 1
- +0 in the last 90 days
- Losses
- 14
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 1.7M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 14
- Danger Ratio
- 100%
- Final Blows
- 1
- Points
- 1
ISK
- Destroyed
- 1.7M
- Lost
- 1.92B
- Balance
- -1.92B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt1.6K
Damage Ratio · 2%
Damage Taken69.6K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
An ex-pirate with a heart of jaspet.
Multi-modules penalty:
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.912% effect
3d mod: c(3) = 57.104% effect
4th mod: c(4) = 28.247% effect
5th mod: c(5) = 10.599% effect
Security Status
Below -2=KOS in 1.0 sec systems
Below -2.5=KOS in 0.9 sec systems
Below -3=KOS in 0.8 sec systems
Below -3.5=KOS in 0.7 systems
Below -4=KOS in 0.6 systems
Below -4.5=KOS in 0.5 systems
-5 or below=KOS in all empire.
Damage Types to Fire on Enemies:
Angel - Explosive
Blood - Thermal
Drones - EM
Gurista - Kinetic
Mercenaries - Thermal
Mordus - Thermal/Kinetic
Sansha - EM
EoM - Kin
Damage Types Dealt by NPCs:
Ammatar Navy - EM/Thermal
Amarr Navy - EM/Thermal
Angel Cartel - All Types
Blood Raider - Thermal/EM
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Minmatar Fleet - Thermal/Explosive
Multi-modules penalty:
1st mod: c(1) = 100.000% effectiveness
2nd mod: c(2) = 86.912% effect
3d mod: c(3) = 57.104% effect
4th mod: c(4) = 28.247% effect
5th mod: c(5) = 10.599% effect
Security Status
Below -2=KOS in 1.0 sec systems
Below -2.5=KOS in 0.9 sec systems
Below -3=KOS in 0.8 sec systems
Below -3.5=KOS in 0.7 systems
Below -4=KOS in 0.6 systems
Below -4.5=KOS in 0.5 systems
-5 or below=KOS in all empire.
Damage Types to Fire on Enemies:
Angel - Explosive
Blood - Thermal
Drones - EM
Gurista - Kinetic
Mercenaries - Thermal
Mordus - Thermal/Kinetic
Sansha - EM
EoM - Kin
Damage Types Dealt by NPCs:
Ammatar Navy - EM/Thermal
Amarr Navy - EM/Thermal
Angel Cartel - All Types
Blood Raider - Thermal/EM
Caldari - Kinetic/Thermal
Gallente - Kinetic/Thermal
Guristas - Kinetic/Thermal
Minmatar Fleet - Thermal/Explosive