- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 5.00
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 72
- Losses
- 26
- Efficiency
- 73%
- Danger Ratio
- 100%
ISK
- Destroyed
- 724.31B
- Lost
- 6.79B
- ISK Efficiency
- 99%
- Balance
- +717.52B
Solo
- Solo Kills
- 2
- Solo Ratio
- 3%
- Final Blows
- 12
- Points
- 72
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt27.7M
Damage Taken92.9K
Damage Ratio100%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
In-game bio
**NPC's are vulnerable to**
Guristas = Kinetic
Angel = Explosive
Serpentis = Thermal/Kinetic
Thukker Tribe = Thermal
Ammatar = Thermal
Blood Raider = EM
Sansha\xb4s = EM
Khanid Kingdom = EM
Rogue Drones = EM
Mordus = Kinetic
**Damage types**
Guristas = Kinetic / Thermal
Serpentis = Thermal / Kinetic
Blood Raider = Thermal / EM
Sansha's Nation = EM / Thermal
Angel Cartel = Kinetic / Explosive
**Mission Tactical**
http://eve-survival.org/wikka.php?wakka=MissionReports
**Blueprint Homeworlds**
http://games.chruker.dk/eve_online/blueprint_homeworlds.php
**Data Center**
http://www.eve-wiki.net/index.php?title=Data_Center_Agents
*Module Mechanics*
n = the module added S = stacking effect for this particular module addition S(n) = 0.5^[((n-1) / 2.22292081) ^2]
Effect of module
1 100%, 2 87%, 3 57%, 4 28%
W-Space
C1 H121 P060 Q317 V301 Y790 Z647 Z971 Z647
C2 C125 D364 D382 G024 I182 N766 R943
C3 C247 L477 M267 N968 O477 O883 X702
Guristas = Kinetic
Angel = Explosive
Serpentis = Thermal/Kinetic
Thukker Tribe = Thermal
Ammatar = Thermal
Blood Raider = EM
Sansha\xb4s = EM
Khanid Kingdom = EM
Rogue Drones = EM
Mordus = Kinetic
**Damage types**
Guristas = Kinetic / Thermal
Serpentis = Thermal / Kinetic
Blood Raider = Thermal / EM
Sansha's Nation = EM / Thermal
Angel Cartel = Kinetic / Explosive
**Mission Tactical**
http://eve-survival.org/wikka.php?wakka=MissionReports
**Blueprint Homeworlds**
http://games.chruker.dk/eve_online/blueprint_homeworlds.php
**Data Center**
http://www.eve-wiki.net/index.php?title=Data_Center_Agents
*Module Mechanics*
n = the module added S = stacking effect for this particular module addition S(n) = 0.5^[((n-1) / 2.22292081) ^2]
Effect of module
1 100%, 2 87%, 3 57%, 4 28%
W-Space
C1 H121 P060 Q317 V301 Y790 Z647 Z971 Z647
C2 C125 D364 D382 G024 I182 N766 R943
C3 C247 L477 M267 N968 O477 O883 X702