- Kills
- 89
- +0 in the last 90 days
- Losses
- 42
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 74%
- ISK destroyed
- 15.75B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 89
- Losses
- 42
- Danger Ratio
- 79%
- Final Blows
- 28
- Points
- 89
ISK
- Destroyed
- 15.75B
- Lost
- 5.50B
- Balance
- +10.26B
- ISK Efficiency
- 74%
Solo
- Solo Kills
- 7
- Solo Ratio
- 8%
- Avg Kills/Day
- —
Other
- NPC Losses
- 9
- NPC Loss Ratio
- 21%
- Activity
- Inactive
Damage Dealt2.9M
Damage Ratio · 89%
Damage Taken349.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
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Damage you should deal:
Sansha: EM (or Thermal secondary)
Amarr or Blood Raiders: EM or Thermal
Gallente or Serpentis: Thermal or Kinetic
Caldari or Guristas: Kinetic (or Thermal secondary)
Minmatar or Angel Cartel: Explosive (or Kinetic secondary)
Damage they deal to you:
Sansha: All types (EM primary, Thermal secondary)
Amarr or Blood Raiders: EM and Thermal
Gallente or Serpentis: Kinetic and Thermal
Caldari or Guristas: mostly Kinetic and some Thermal
Minmatar or Angel Cartel: All types (Explosive primary, Kinetic secondary)
https://www.eveonline.com/signup?invc=afcb35bf-5efe-4372-ae19-12c5d81327fd
Damage you should deal:
Sansha: EM (or Thermal secondary)
Amarr or Blood Raiders: EM or Thermal
Gallente or Serpentis: Thermal or Kinetic
Caldari or Guristas: Kinetic (or Thermal secondary)
Minmatar or Angel Cartel: Explosive (or Kinetic secondary)
Damage they deal to you:
Sansha: All types (EM primary, Thermal secondary)
Amarr or Blood Raiders: EM and Thermal
Gallente or Serpentis: Kinetic and Thermal
Caldari or Guristas: mostly Kinetic and some Thermal
Minmatar or Angel Cartel: All types (Explosive primary, Kinetic secondary)