- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 5.00
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 89
- Losses
- 42
- Efficiency
- 68%
- Danger Ratio
- 79%
ISK
- Destroyed
- 15.75B
- Lost
- 5.50B
- ISK Efficiency
- 74%
- Balance
- +10.26B
Solo
- Solo Kills
- 7
- Solo Ratio
- 8%
- Final Blows
- 28
- Points
- 89
Other
- NPC Losses
- 9
- NPC Loss Ratio
- 21%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt2.9M
Damage Taken349.1K
Damage Ratio89%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
Legio TritonisSince Sunday, 23 November 20250 Kills7 Losses
State War AcademySince Thursday, 11 May 20230 Kills6 Losses
AscendanceSince Wednesday, 1 December 20210 Kills0 Losses
Massive ImpactSince Thursday, 18 February 20210 Kills0 Losses
Tickle FightSince Sunday, 24 January 20210 Kills0 Losses
Massive ImpactSince Friday, 8 January 20210 Kills0 Losses
State War AcademySince Friday, 8 January 20210 Kills0 Losses
Weyland Mulgrew CorporationSince Wednesday, 15 August 201252 Kills14 Losses
Manchurian UniversalSince Thursday, 30 June 201133 Kills4 Losses
Cargo Dawg's Group Mining Corp.Since Thursday, 30 June 20110 Kills0 Losses
Blue RepublicSince Monday, 13 June 20110 Kills0 Losses
Manchurian UniversalSince Friday, 13 May 20110 Kills0 Losses
Old Spice lSince Monday, 10 January 20110 Kills0 Losses
Deep Core Mining Inc.Since Friday, 7 January 20110 Kills0 Losses
Manchurian UniversalSince Thursday, 28 October 20104 Kills17 Losses
State War AcademySince Thursday, 28 October 20100 Kills0 Losses
In-game bio
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Damage you should deal:
Sansha: EM (or Thermal secondary)
Amarr or Blood Raiders: EM or Thermal
Gallente or Serpentis: Thermal or Kinetic
Caldari or Guristas: Kinetic (or Thermal secondary)
Minmatar or Angel Cartel: Explosive (or Kinetic secondary)
Damage they deal to you:
Sansha: All types (EM primary, Thermal secondary)
Amarr or Blood Raiders: EM and Thermal
Gallente or Serpentis: Kinetic and Thermal
Caldari or Guristas: mostly Kinetic and some Thermal
Minmatar or Angel Cartel: All types (Explosive primary, Kinetic secondary)
Damage you should deal:
Sansha: EM (or Thermal secondary)
Amarr or Blood Raiders: EM or Thermal
Gallente or Serpentis: Thermal or Kinetic
Caldari or Guristas: Kinetic (or Thermal secondary)
Minmatar or Angel Cartel: Explosive (or Kinetic secondary)
Damage they deal to you:
Sansha: All types (EM primary, Thermal secondary)
Amarr or Blood Raiders: EM and Thermal
Gallente or Serpentis: Kinetic and Thermal
Caldari or Guristas: mostly Kinetic and some Thermal
Minmatar or Angel Cartel: All types (Explosive primary, Kinetic secondary)