- Kills
- 35
- +0 in the last 90 days
- Losses
- 44
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 45%
- ISK destroyed
- 4.38B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 35
- Losses
- 44
- Danger Ratio
- 100%
- Final Blows
- 16
- Points
- 35
ISK
- Destroyed
- 4.38B
- Lost
- 5.41B
- Balance
- -1.02B
- ISK Efficiency
- 45%
Solo
- Solo Kills
- 12
- Solo Ratio
- 34%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt804.7K
Damage Ratio · 78%
Damage Taken226.9K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
2013.03.15 17:18:03:106 I am no longer AFK after being idle for 1397 seconds.
problem solving expert.
You cannot undock because your ship has too many turrets fitted, it has space for 0 turrets but there are 1 present.
You need to unfit the excess modules to make your ship flightworthy.
party boat
^ yes, because that one turret is just SO big.
problem solving expert.
You cannot undock because your ship has too many turrets fitted, it has space for 0 turrets but there are 1 present.
You need to unfit the excess modules to make your ship flightworthy.
party boat
^ yes, because that one turret is just SO big.