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Chargeo10.00
Killboard
Kills
35
+0 in the last 90 days
Losses
44
+0 in the last 90 days
44%
Efficiency
ISK Efficiency 45%
ISK destroyed
4.38B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
35
Losses
44
Danger Ratio
100%
Final Blows
16
Points
35

ISK

Destroyed
4.38B
Lost
5.41B
Balance
-1.02B
ISK Efficiency
45%

Solo

Solo Kills
12
Solo Ratio
34%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt804.7K
Damage Ratio · 78%
Damage Taken226.9K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

2013.03.15 17:18:03:106 I am no longer AFK after being idle for 1397 seconds.


problem solving expert.

You cannot undock because your ship has too many turrets fitted, it has space for 0 turrets but there are 1 present.

You need to unfit the excess modules to make your ship flightworthy.

party boat

^ yes, because that one turret is just SO big.