- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 3.70
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 65
- Losses
- 223
- Efficiency
- 23%
- Danger Ratio
- 99%
ISK
- Destroyed
- 22.97B
- Lost
- 35.06B
- ISK Efficiency
- 40%
- Balance
- -12.09B
Solo
- Solo Kills
- 15
- Solo Ratio
- 23%
- Final Blows
- 23
- Points
- 65
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 1%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt5.8M
Damage Taken2.3M
Damage Ratio72%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
VoidFurySince Thursday, 24 October 201958 Kills58 Losses
Sebiestor TribeSince Saturday, 3 February 20183 Kills17 Losses
ALL HAIL HYDRASince Saturday, 7 October 20170 Kills1 Losses
Sebiestor TribeSince Friday, 6 October 20170 Kills0 Losses
Endless DefianceSince Saturday, 9 September 20170 Kills0 Losses
Sebiestor TribeSince Monday, 28 August 20170 Kills0 Losses
Xerkonite's IndustrySince Monday, 27 March 20170 Kills0 Losses
Sebiestor TribeSince Thursday, 2 March 20170 Kills0 Losses
Family Unfriendly Gaming CorporationSince Thursday, 2 March 20170 Kills0 Losses
Sebiestor TribeSince Saturday, 4 February 20170 Kills0 Losses
N A O SSince Thursday, 26 January 20170 Kills0 Losses
Sebiestor TribeSince Thursday, 26 January 20170 Kills0 Losses
Quebec Evolution AcademieSince Thursday, 19 January 20170 Kills0 Losses
Sebiestor TribeSince Saturday, 7 January 20170 Kills0 Losses
Mission Ready MiningSince Saturday, 7 January 20170 Kills0 Losses
Pator Tech SchoolSince Monday, 2 January 20170 Kills0 Losses
In-game bio
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
1st Module 100% effective
2nd Module 87% effective
3rd Module 57% effective
4th Module 28% effective
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Kinetic / Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel : Explosive / Kinetic
Blood Raider : EM / Thermal
Drone : EM
Mercenary : Thermal
EoM : Kinetic
Gallente Navy : Thermal / Kinetic
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