Pilot
Lee Pach-Feng
GallenteJin-Mei
- Kills
- 104
- +0 in the last 90 days
- Losses
- 116
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 49%
- ISK destroyed
- 45.58B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 104
- Losses
- 116
- Danger Ratio
- 52%
- Final Blows
- 43
- Points
- 103
ISK
- Destroyed
- 45.58B
- Lost
- 46.94B
- Balance
- -1.36B
- ISK Efficiency
- 49%
Solo
- Solo Kills
- 15
- Solo Ratio
- 14%
- Avg Kills/Day
- —
Other
- NPC Losses
- 56
- NPC Loss Ratio
- 48%
- Activity
- Inactive
Damage Dealt9.5M
Damage Ratio · 73%
Damage Taken3.4M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Wana start playing game? Use link and get FREE 1mil SP:
https://www.eveonline.com/signup/?invc=8e49b6bc-0d9b-4d25-b910-1a2cb5111df6
BIGEST BAD ASS IN EVE UNIVERSE >>>> https://www.youtube.com/watch?v=G2B6A3bzwJw
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal Kinetic EM
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
Alvus drones - thermal
Amarr - EM
Pith - KI/Thermal
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
Corpum - EM / Thermal
Gist - (EM)+Kinetic/Thermal
-Anom difficulty
1 Burrow .. 2 Hideaway .. 3 Refuge .. 4 Rally Point .. 5 Den
..6 Yard .. 7 Port .. 8 Hub .. 9 Have 10 Sanctum
DJ stands for "Don't Join."
Wormhole Space Designation
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
Known Space Designation
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142
Wormhole Gate collapse times
not yet begun more than 24 hours
beginning to decay between 24 and 4 hours
reaching the end less than 4 hours
on the verge minutes
Special Designation
M001, Q003, Z006, C008, L005, E004
KEY
===
WILDCARD =
SAFE = NO NPC, NO TIMER, NOTHING BAD YOU CAN ACTIVATE
POSSIBLE LOCATION = *
RELIC SITES
===========
CRUMBING
SAFE--> HS[*]
DECAYED
SAFE--> LS[*]
RUINED
SAFE--> NS[*] C1[*] C2[*] C3[*]
FORGOTTEN
NOT SAFE--> C1[*] C2[*] C3[*] C4[*] C5[*] C6[*]
https://www.eveonline.com/signup/?invc=8e49b6bc-0d9b-4d25-b910-1a2cb5111df6
BIGEST BAD ASS IN EVE UNIVERSE >>>> https://www.youtube.com/watch?v=G2B6A3bzwJw
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal Kinetic EM
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
Alvus drones - thermal
Amarr - EM
Pith - KI/Thermal
** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Mordus - Kinetic / Thermal
Corpum - EM / Thermal
Gist - (EM)+Kinetic/Thermal
-Anom difficulty
1 Burrow .. 2 Hideaway .. 3 Refuge .. 4 Rally Point .. 5 Den
..6 Yard .. 7 Port .. 8 Hub .. 9 Have 10 Sanctum
DJ stands for "Don't Join."
Wormhole Space Designation
Class 1 H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 C125 D364 D382 G024 I182 N766 R943
Class 3 C247 L477 M267 N968 O477 O883 X702
Class 4 E175 M609 O128 T405 X877 Y683 Z457
Class 5 H296 H900 L614 M555 N062 N432 N770 V911
Class 6 A982 B041 R474 S804 U319 U574 V753 W237
Known Space Designation
High Sec A641 B274 B449 B520 D792 D845 N110 S047
Low Sec A239 C140 C391 J244 N290 N944 R051 U210
Null Sec C248 E545 K329 K346 S199 V283 Z060 Z142
Wormhole Gate collapse times
not yet begun more than 24 hours
beginning to decay between 24 and 4 hours
reaching the end less than 4 hours
on the verge minutes
Special Designation
M001, Q003, Z006, C008, L005, E004
KEY
===
WILDCARD =
SAFE = NO NPC, NO TIMER, NOTHING BAD YOU CAN ACTIVATE
POSSIBLE LOCATION = *
RELIC SITES
===========
CRUMBING
SAFE--> HS[*]
DECAYED
SAFE--> LS[*]
RUINED
SAFE--> NS[*] C1[*] C2[*] C3[*]
FORGOTTEN
NOT SAFE--> C1[*] C2[*] C3[*] C4[*] C5[*] C6[*]