- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- -3.50
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 33
- Losses
- 12
- Efficiency
- 73%
- Danger Ratio
- 100%
ISK
- Destroyed
- 9.68B
- Lost
- 791.1M
- ISK Efficiency
- 92%
- Balance
- +8.89B
Solo
- Solo Kills
- 3
- Solo Ratio
- 9%
- Final Blows
- 6
- Points
- 23
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Avg Kills/Day
- —
- Activity
- Medium
Damage
Damage Dealt443.9K
Damage Taken158.2K
Damage Ratio74%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
In-game bio
Max Scanner Range = 14.413 AU y.
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
10 au = 1,500,000,000 km
Targeting systems
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Fuel
Minmatar - Nitrogen
Caldari - Hydrogen
Gallente - Oxygen
Amarr - Helium
Amarr - EM / Thermal
Angel - Kinetic / Explosive, Weak to Explosive
Angel Cartel - Kinetic / Explosive / Thermal, Weak to Explosive
Blood Raider - Thermal / EM, Weak to EM
Caldari - Kinetic / Thermal
Gallente - Kinetic / Thermal
Guristas - Kinetic / Thermal, Weak to Kinetic
Khanid - EM / Thermal
Mercenary - EM / Thermal / Kinetic, Weak to Thermal
Minmatar Fleet - Thermal / Explosive, Weak to Thermal
Mordus Legion - Thermal / Kinetic, Weak to Kinetic
Odamian - Kinetic / Thermal
Rogue Drone - EM / Thermal, Weak to EM
Rogue Pirate - EM / Explosive / Kinetic
Serpentis - Thermal / Kinetic, Weak to Thermal
Sansha's Nation - EM / Thermal, Weak to EM
Thukker Tribe - Thermal / Explosive, Weak to Thermal
EoM - Kinetic/Thermal . weak to Kinetic
** Concord response time **
0.5: 19 seconds
0.6: 14 seconds
0.7 : 10 seconds
0.8 : 7 seconds
0.9/1.0: 6 seconds.
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
10 au = 1,500,000,000 km
Targeting systems
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar
Fuel
Minmatar - Nitrogen
Caldari - Hydrogen
Gallente - Oxygen
Amarr - Helium
Amarr - EM / Thermal
Angel - Kinetic / Explosive, Weak to Explosive
Angel Cartel - Kinetic / Explosive / Thermal, Weak to Explosive
Blood Raider - Thermal / EM, Weak to EM
Caldari - Kinetic / Thermal
Gallente - Kinetic / Thermal
Guristas - Kinetic / Thermal, Weak to Kinetic
Khanid - EM / Thermal
Mercenary - EM / Thermal / Kinetic, Weak to Thermal
Minmatar Fleet - Thermal / Explosive, Weak to Thermal
Mordus Legion - Thermal / Kinetic, Weak to Kinetic
Odamian - Kinetic / Thermal
Rogue Drone - EM / Thermal, Weak to EM
Rogue Pirate - EM / Explosive / Kinetic
Serpentis - Thermal / Kinetic, Weak to Thermal
Sansha's Nation - EM / Thermal, Weak to EM
Thukker Tribe - Thermal / Explosive, Weak to Thermal
EoM - Kinetic/Thermal . weak to Kinetic
** Concord response time **
0.5: 19 seconds
0.6: 14 seconds
0.7 : 10 seconds
0.8 : 7 seconds
0.9/1.0: 6 seconds.