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KS07 Aumer5.00
Pilot

KS07 Aumer

MinmatarSebiestor
Killboard
Kills
79
+0 in the last 90 days
Losses
100
+0 in the last 90 days
44%
Efficiency
ISK Efficiency 61%
ISK destroyed
4.44B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
79
Losses
100
Danger Ratio
92%
Final Blows
39
Points
79

ISK

Destroyed
4.44B
Lost
2.86B
Balance
+1.58B
ISK Efficiency
61%

Solo

Solo Kills
29
Solo Ratio
37%
Avg Kills/Day
—

Other

NPC Losses
8
NPC Loss Ratio
8%
Activity
Inactive
Damage Dealt103.2K
Damage Ratio · 25%
Damage Taken310.6K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Damage types *
[NPC] [Damage it uses] [Damage to use against it]
Angel - Kinetic/Explosive (Explosive)
Amarr - Navy EM/Thermal (Thermal)
Blood Raiders - EM/Thermal (EM)
Caldari - Kinetic/Thermal (Thermal / Kinetic for Temuras)
Concord - Kinetic/Thermal (Thermal)
Gallente - Kinetic/Thermal (Kinetic)
Guristas - Kinetic/Thermal (Kinetic)
Khanid - EM/Thermal (Thermal)
Minmatar - Fleet Thermal/Exp (Thermal / Exp for Darkanas)
Mercenary - EM/Thermal/Kinetic (Thermal)
Mordus - Kinetic/Thermal (Kinetic)
Odamian - Kinetic/Thermal
Drones - all Dmg types (EM)
Rogue Pirate - EM/Explosive/Kinetic
Sansha - EM/Thermal (EM)
Serpentis - Kinetic/Thermal (Thermal)
Zazzmatazz - All dmg types (Thermal)

EM: Acolyte/Infiltrator/Praetor
THER: Hobgoblin/Hammehead/Ogre
KIN: Hornet/Vespa/Wasp
EXP: Warrior/Valkrie/Beserker

--
*Os tipos de canhões (turrets) são:
Canhões de energia (energy turrets): dano EM e térmico; não usam munição mas gastam mais do capacitor, boas para derrubar escudo.
Canhões híbridos (hybrid turrets): dano cinético e térmico; usam munição. Lidam com escudo/blindagem/casco.
Canhões de projéteis (projectile turrets): dano dos quatro tipos; usam munição. Dano em blindagem/casco.

**Em todos os casos, os tipo e a quantidade de dano depende do modelo específico e da munição usada.
Os três tipos (energia, híbrido e projéteis) têm modelos de curto e longo alcance:
Energy: pulse lasers (curto alcance) e beam lasers (longo alcance);
Híbridos: blasters (curto alcance) ou railguns (longo alcance);
Projéteis: autocannons (curto alcance) ou artillery (longo alcance).

Os canhões também têm tamanhos:
Small (frigate, destroyer ships)
Medium (cruiser, battlecruiser ships)