- Kills
- 0
- +0 in the last 90 days
- Losses
- 3
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 0
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 0
- Losses
- 3
- Danger Ratio
- 67%
- Final Blows
- 0
- Points
- 0
ISK
- Destroyed
- 0
- Lost
- 267.4M
- Balance
- -267.4M
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 33%
- Activity
- Inactive
Damage Dealt0
Damage Ratio · 0%
Damage Taken18.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
*** Damage types *** / For Idiots and Newbies
Amarr Navy - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Blood Raider (Amarr) - Thermal / EM
EoM - Kinetic
Guristas (Caldari) - Kinetic / Thermal
Khanid (Gallente) - Kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Mercenaries - Heavy Kinetic / Thermal / Explosive / EM
Mordus (Caldari) - Kinetic / Thermal
Sansha's Nation (Amarr) - EM / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Thukker - Explosive / Kinetic / Thermal
*** Main Damage type to shoot at the enemy ***
Angel Cartel (Minmatar): Explosive / Kinetic
Blood Raider (Amarr): EM / Thermal
Drones: EM / Thermal
EoM: Kinetic / Thermal
Guristas (Caldari): Kinetic / Thermal
Mercenaries: Thermal / Kinetic
Mordus Legion (Caldari): Kinetic / EM
Sansha´s Nation (Amarr): EM / Thermal
Serpentis (Gallente): Kinetic / Thermal
Thukker Tribe: Thermal / EM
*** DRONES ***
Amarr - EM
Caldari - Kinetic
Gallente - Thermal
Minmatar - Explosive
*********
SEC STATUS;
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
*********
Stacking penalty formula: (mod_1*...*mod_n)^((1/n)^0.25)
1st mod: 100,000% effect
2nd mod: 86,912% effect
3rd mod: 57,104% effect
4th mod: 28,247% effect
5th mod: 10,599% effect
Amarr Navy - EM / Thermal
Angel Cartel (Minmatar) - Kinetic / Explosive / Thermal
Blood Raider (Amarr) - Thermal / EM
EoM - Kinetic
Guristas (Caldari) - Kinetic / Thermal
Khanid (Gallente) - Kinetic / Thermal
Minmatar Fleet - Thermal / Explosive
Mercenaries - Heavy Kinetic / Thermal / Explosive / EM
Mordus (Caldari) - Kinetic / Thermal
Sansha's Nation (Amarr) - EM / Thermal
Serpentis (Gallente) - Thermal / Kinetic
Thukker - Explosive / Kinetic / Thermal
*** Main Damage type to shoot at the enemy ***
Angel Cartel (Minmatar): Explosive / Kinetic
Blood Raider (Amarr): EM / Thermal
Drones: EM / Thermal
EoM: Kinetic / Thermal
Guristas (Caldari): Kinetic / Thermal
Mercenaries: Thermal / Kinetic
Mordus Legion (Caldari): Kinetic / EM
Sansha´s Nation (Amarr): EM / Thermal
Serpentis (Gallente): Kinetic / Thermal
Thukker Tribe: Thermal / EM
*** DRONES ***
Amarr - EM
Caldari - Kinetic
Gallente - Thermal
Minmatar - Explosive
*********
SEC STATUS;
Players with -2.0 or worse will be attacked in 1.0 systems
Players with -2.5 or worse will be attacked in 0.9 systems
Players with -3.0 or worse will be attacked in 0.8 systems
Players with -3.5 or worse will be attacked in 0.7 systems
Players with -4.0 or worse will be attacked in 0.6 systems
Players with -4.5 or worse will be attacked in 0.5 systems
*********
Stacking penalty formula: (mod_1*...*mod_n)^((1/n)^0.25)
1st mod: 100,000% effect
2nd mod: 86,912% effect
3rd mod: 57,104% effect
4th mod: 28,247% effect
5th mod: 10,599% effect