- Kills
- 96
- +0 in the last 90 days
- Losses
- 181
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 79%
- ISK destroyed
- 58.48B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 96
- Losses
- 181
- Danger Ratio
- 83%
- Final Blows
- 22
- Points
- 95
ISK
- Destroyed
- 58.48B
- Lost
- 15.88B
- Balance
- +42.60B
- ISK Efficiency
- 79%
Solo
- Solo Kills
- 11
- Solo Ratio
- 11%
- Avg Kills/Day
- —
Other
- NPC Losses
- 30
- NPC Loss Ratio
- 17%
- Activity
- Inactive
Damage Dealt347.9K
Damage Ratio · 11%
Damage Taken2.8M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
STACKING PENALTIES
1st mod - 100%
2nd mod - 86.9%
3rd mod - 57.1%
4th mod - 28.3%
5th mod - 10.6%
6th mod - 3.0%
WORMHOLES
Class 1 - H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 - C125 D364 D382 G024 I182 N766 R943
Class 3 - C247 L477 M267 N968 O477 O883 X702
Class 4 - E175 M609 O128 T405 X877 Y683 Z457
Class 5 - H296 H900 L614 M555 N062 N432 N770 V911
High Sec - A641 B274 B449 B520 D792 D845 N110 S047
Low Sec - A239 C140 C391 J244 N290 N944 R051 U210
Null Sec - C248 E545 E587 K329 K346 Q003 S199 V283 Z060 Z142
DAMAGE TO TANK
Angel - Explosive > Kinetic
Blood - EM > Thermal
Guristas - Kinetic > Thermal
Mercenary - All
Mordus - Kinetic > Thermal
Serpentis - Thermal > Kinetic
Sansha - EM > Thermal
DAMAGE TO DEAL
Angel - Explosive
Blood - EM > Thermal
Guristas - Kinetic > Thermal
Mercenary - Thermal
Mordus - Kinetic > EM
Sansha - EM > Thermal
Serpentis - Kinetic > Thermal
Anomaly Classes:
Hideaway (easiest)
Burrow
Refuge
Den
Yard
Rally Point
Port
Hub
Haven
Sanctum (hardest)
1st mod - 100%
2nd mod - 86.9%
3rd mod - 57.1%
4th mod - 28.3%
5th mod - 10.6%
6th mod - 3.0%
WORMHOLES
Class 1 - H121 P060 Q317 V301 Y790 Z647 Z971
Class 2 - C125 D364 D382 G024 I182 N766 R943
Class 3 - C247 L477 M267 N968 O477 O883 X702
Class 4 - E175 M609 O128 T405 X877 Y683 Z457
Class 5 - H296 H900 L614 M555 N062 N432 N770 V911
High Sec - A641 B274 B449 B520 D792 D845 N110 S047
Low Sec - A239 C140 C391 J244 N290 N944 R051 U210
Null Sec - C248 E545 E587 K329 K346 Q003 S199 V283 Z060 Z142
DAMAGE TO TANK
Angel - Explosive > Kinetic
Blood - EM > Thermal
Guristas - Kinetic > Thermal
Mercenary - All
Mordus - Kinetic > Thermal
Serpentis - Thermal > Kinetic
Sansha - EM > Thermal
DAMAGE TO DEAL
Angel - Explosive
Blood - EM > Thermal
Guristas - Kinetic > Thermal
Mercenary - Thermal
Mordus - Kinetic > EM
Sansha - EM > Thermal
Serpentis - Kinetic > Thermal
Anomaly Classes:
Hideaway (easiest)
Burrow
Refuge
Den
Yard
Rally Point
Port
Hub
Haven
Sanctum (hardest)