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Kills
13
+1 in the last 90 days
Losses
51
+4 in the last 90 days
20%
Efficiency
ISK Efficiency 11%
ISK destroyed
1.99B
+517K in the last 90 days
Activity
Low
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
13
Losses
51
Danger Ratio
100%
Final Blows
4
Points
14

ISK

Destroyed
1.99B
Lost
15.63B
Balance
-13.65B
ISK Efficiency
11%

Solo

Solo Kills
3
Solo Ratio
23%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Low
Damage Dealt18.1K
Damage Ratio · 2%
Damage Taken803.5K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Amarr - Radar sensors
Caldari - Gravimetric sensors
Gallente - Magnetometric sensors
Minmatar - Ladar sensors

Angel Cartel
Бить: Explosive
Защищаться от: EM -7%, Exp -62%, Kin -22%, Th -9%

Blood Raiders
Бить: EM
Защищаться от: EM -50%, Exp -0%, Kin -2%, Th -48%

Guristas Pirates
Бить: Kinetic
Защищаться от: EM -2%, Exp -1%, Kin -79%, Th -18%

Mordu's Legion
Бить: Kinetic
Защищаться от: EM -0%, Exp -0%, Kin -70%, Th -30%

Sansha's Nation
Бить: EM
Защищаться от: EM -53%, Ex

Good Ol' Tips:

*** Scanning info ***

1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km

Max Scanner Range = 14.413 AU ( 2.147.483.647/149.000.000 )

*** Targeting systems ***

Amarr - Radar
Caldari - Gravimetric
Gallente - Magnetometric
Minmatar - Ladar

*** Main Damage type to shoot at the enemy ***

Guristas/Pith - Kinetic
Serpentis/Core - Thermal
Mordus Legion - Thermal & Kinetic
Blood Raiders/Corp - EM & Thermal
Sansha/Cent - EM & Thermal
Angel Cartel/GIst - Explosive
Mercenary - Thermal
Republic - Thermal
Drones/Alv - EM

*** Damage types they shoot at you ***

Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM

*** Stacking penalties ( Of Same Modules ) ***

1 mod 100%
2 mod 86,9%
3 mod 57,1%
4 mod 28,3%
5 mod 10,6%
6 mod 3,0%

*** Smallest to Largest Site ***

Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum

*** Easiest to Hardest Site ***

Hidden > Forsaken > Forlorn

*** Drones ( Light/Medium/Heavy ) ***

EM - Acolyte/Infiltrator/Praetor
THER - Hobgoblin/Hammehead/Ogre
KIN - Hornet/Vespa/Wasp
EXP - Warrior/Valkrie/Beserker

Good luck have fun, but mainly... try to survive!
*** Security status: Empire restrictions-
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = KOS in all empire.