- Created on
- …
- Next Birthday
- …
- Security Status
- 3.30
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 5
- Losses
- 28
- Efficiency
- 15%
- Danger Ratio
- 82%
ISK
- Destroyed
- 3.46B
- Lost
- 185.1M
- ISK Efficiency
- 95%
- Balance
- +3.27B
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Final Blows
- 1
- Points
- 5
Other
- NPC Losses
- 5
- NPC Loss Ratio
- 18%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt56.3K
Damage Taken43.8K
Damage Ratio56%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
3WAYFOUNDATIONSSince Tuesday, 27 September 20221 Kills0 Losses
State War AcademySince Tuesday, 27 September 20220 Kills0 Losses
The British GrenadiersSince Tuesday, 27 September 20220 Kills0 Losses
State War AcademySince Tuesday, 27 September 20220 Kills0 Losses
3WAYFOUNDATIONSSince Saturday, 16 July 20220 Kills0 Losses
ATHANOR AQUISISTIONSSince Thursday, 14 July 20220 Kills0 Losses
State War AcademySince Thursday, 14 July 20220 Kills0 Losses
3WAYFOUNDATIONSSince Wednesday, 9 March 20220 Kills0 Losses
State War AcademySince Monday, 7 March 20220 Kills0 Losses
In-game bio
CONCORD reaction time:
0.5 - 19s
0.6 - 14s
0.7 - 10s
0.8 - 7s
0.9/1.0 - 6s
Damage types dealt:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Damage Dealt (EM/Therm/Kin/Explos)/r
Angel Cartel 7%, 9%, 22%, 62% / Exp - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disruptors, neutralizers
Guristas Pirates 2%, 18%, 79%, 1% / Kin - ECM
Mercenaries 9%, 7%, 31%, 50% / Exp, Kin
Mordu's Legion 0%, 30%, 70%, 0% / Kin
Rogue Drones 8%, 33%, 32%, 27% / EM, All
Sansha's Nation 53%, 47%, 0%, 0% / EM - tracking disruptors
Serpentis 0%, 55%, 45%, 0% / Kin - sensor dampeners
Imperial faction
Amarr 47%, 42%, 7%, 4% / EM, Therm
Caldari 1%, 48%, 51%, 0% / Kin, Therm
Gallente 1%, 39%, 60%, 0% / Therm
Minmatar 12%, 7%, 31%, 50% / Exp, Kin
--
Security Status - Empire restrictions
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = Kill On Sight (KOS) in all empire
Guristas - Kin/Therm - Kin
Sanshas - EM/Therm - EM
Serpentis - Therm/Kin - Kin
Angel. - All Resist (Explo/Kin) - Explo
Mordus - Kinetic/Thermal - Kin
Rogue Dr. - All Resist (Explo/Kin) - EM
Mercenary - All Resist (EM, Therm) - Therm
Minmatar. - All Resist - Therm, Explo
Gallente. - Kin/Therm (sec. EM) - Therm
Amarr - EM/Therm - Therm
Caldari - Kin/Therm - Kin
The Seven - All Resist - Therm
EoM - Kin/Therm - Kin
Khanid - EM/Therm - Therm
Sanshas+Blood: tracking disrupt
Blood: neut
Guristas: jamming
Angel: paint
Serpentis: damping
T2 indicator
elder: blood raider
loyal: sansha
arch: angel
dire: guristas
coreli guardian
Ranking:
1 2 3
Hidden > Forsaken > Forlorn
1 2 3 4 5 6 7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
0.5 - 19s
0.6 - 14s
0.7 - 10s
0.8 - 7s
0.9/1.0 - 6s
Damage types dealt:
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Damage Dealt (EM/Therm/Kin/Explos)/r
Angel Cartel 7%, 9%, 22%, 62% / Exp - target painters
Blood Raiders 50%, 48%, 2%, 0% / EM - tracking disruptors, neutralizers
Guristas Pirates 2%, 18%, 79%, 1% / Kin - ECM
Mercenaries 9%, 7%, 31%, 50% / Exp, Kin
Mordu's Legion 0%, 30%, 70%, 0% / Kin
Rogue Drones 8%, 33%, 32%, 27% / EM, All
Sansha's Nation 53%, 47%, 0%, 0% / EM - tracking disruptors
Serpentis 0%, 55%, 45%, 0% / Kin - sensor dampeners
Imperial faction
Amarr 47%, 42%, 7%, 4% / EM, Therm
Caldari 1%, 48%, 51%, 0% / Kin, Therm
Gallente 1%, 39%, 60%, 0% / Therm
Minmatar 12%, 7%, 31%, 50% / Exp, Kin
--
Security Status - Empire restrictions
Below -2 = not in 1.0 sec systems
Below -2.5 = not in 0.9 sec systems
Below -3 = not in 0.8 sec systems
Below -3.5 = not in 0.7 systems
Below -4 = not in 0.6 systems
Below -4.5 = not in 0.5 systems
-5 or below = Kill On Sight (KOS) in all empire
Guristas - Kin/Therm - Kin
Sanshas - EM/Therm - EM
Serpentis - Therm/Kin - Kin
Angel. - All Resist (Explo/Kin) - Explo
Mordus - Kinetic/Thermal - Kin
Rogue Dr. - All Resist (Explo/Kin) - EM
Mercenary - All Resist (EM, Therm) - Therm
Minmatar. - All Resist - Therm, Explo
Gallente. - Kin/Therm (sec. EM) - Therm
Amarr - EM/Therm - Therm
Caldari - Kin/Therm - Kin
The Seven - All Resist - Therm
EoM - Kin/Therm - Kin
Khanid - EM/Therm - Therm
Sanshas+Blood: tracking disrupt
Blood: neut
Guristas: jamming
Angel: paint
Serpentis: damping
T2 indicator
elder: blood raider
loyal: sansha
arch: angel
dire: guristas
coreli guardian
Ranking:
1 2 3
Hidden > Forsaken > Forlorn
1 2 3 4 5 6 7 8 9 10
Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum