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1IG Sniper2.70
Pilot

1IG Sniper

MinmatarSebiestor
Killboard
Kills
9
+0 in the last 90 days
Losses
78
+0 in the last 90 days
10%
Efficiency
ISK Efficiency 6%
ISK destroyed
1.56B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
9
Losses
78
Danger Ratio
100%
Final Blows
9
Points
9

ISK

Destroyed
1.56B
Lost
25.74B
Balance
-24.17B
ISK Efficiency
6%

Solo

Solo Kills
7
Solo Ratio
78%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt6.0M
Damage Ratio · 88%
Damage Taken838.5K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Pilots from the Republic Military School's Center for Combat Studies are known for their creative approach to battle tactics.
Concord to respond:
0.5: Roughly 19 seconds
0.6: Roughly 14 seconds
0.7: Roughly 10 seconds
0.8: Roughly 7 seconds
0.9 and 1.0: Roughly 6 seconds

NPC Damage Tanks:
Guristas - Kinetic(95%)/Thermal(5%)
Serpentis - Thermal(50%)/Kinetic(50%)
Blood Raider - EM(50%)/Thermal(50%)
Sansha's Nation - EM(60%)/Thermal(40%)
Angel Cartel - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
EoM - Kinetic(85%)/Thermal(15%)
Rogue Drones - Kinetic(35%)/Explosive(50%)/Thermal(10%)/EM(5%)
Mercenary - EM(35%)/Thermal(35%)/Kinetic(15%)/Explosive(15%)
The Seven - Explosive(35%)/Kinetic(35%)/Thermal(15%)/EM(15%)
Mordu Legion - Kinetic(60%)/Thermal(40%)

** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Kinetic/Thermal
Mordus - Kinetic/Thermal
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive

Targeting systems:
Minmatar - Ladar
Caldari - Gravimetric
Gallente - Magnetometric
Amarr - Radar

Sites:
* Burrow (lowest)
* Hideaway
* Refuge
* Den
* Yard
* Rally Point
* Port
* Hub
# Haven
# Sanctum / (hardest