- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 5.00
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 86
- Losses
- 47
- Efficiency
- 65%
- Danger Ratio
- 98%
ISK
- Destroyed
- 20.61B
- Lost
- 4.74B
- ISK Efficiency
- 81%
- Balance
- +15.86B
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Final Blows
- 7
- Points
- 86
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 2%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt4.7M
Damage Taken718.1K
Damage Ratio87%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
Caldari ProvisionsSince Saturday, 6 June 20150 Kills0 Losses
Quantum SingularitiesSince Thursday, 16 April 20150 Kills0 Losses
Caldari ProvisionsSince Monday, 18 August 20141 Kills3 Losses
Daktaklakpak.Since Friday, 4 October 20133 Kills0 Losses
Krieger IncSince Friday, 10 May 20130 Kills0 Losses
Caldari ProvisionsSince Monday, 25 February 20130 Kills0 Losses
The AnkouSince Wednesday, 28 November 20121 Kills0 Losses
Caldari ProvisionsSince Thursday, 3 May 20120 Kills0 Losses
Engaging on DemandSince Monday, 8 August 201142 Kills15 Losses
Caldari ProvisionsSince Saturday, 30 July 20110 Kills0 Losses
Armee der TemplerSince Tuesday, 19 July 20110 Kills0 Losses
Engaging on DemandSince Sunday, 8 May 20110 Kills0 Losses
Die Dunklen MaechteSince Tuesday, 15 February 20110 Kills0 Losses
State War AcademySince Friday, 14 May 201039 Kills29 Losses
In-game bio
Rules to live by in Eve:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt: Shoot It.!!
4. If it's not moving shoot it anyway, it might move later.
5. If it starts moving, Jam it, shoot it and call for back-up.
6. Just because it breathes doesn't mean it should.
7. Overkill works.
8. For diplomatic solutions: hit F1
9. If all is going well it's an ambush.
10. If all else fails - get revenge.
---
The normal boobs ( . )( . )
the silicone boobs ( + )( + )
the perfect boobs (o)(o) ...
Some boobs are cold (^)(^),
and some boobs belong to grandmothers \./\./ ...
And let’s not forget the very large boobs (o Y o),
and very small boobs (.)(.)
and lastly the asymmetrical boobs (•)(.).
We love them all!
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt: Shoot It.!!
4. If it's not moving shoot it anyway, it might move later.
5. If it starts moving, Jam it, shoot it and call for back-up.
6. Just because it breathes doesn't mean it should.
7. Overkill works.
8. For diplomatic solutions: hit F1
9. If all is going well it's an ambush.
10. If all else fails - get revenge.
---
The normal boobs ( . )( . )
the silicone boobs ( + )( + )
the perfect boobs (o)(o) ...
Some boobs are cold (^)(^),
and some boobs belong to grandmothers \./\./ ...
And let’s not forget the very large boobs (o Y o),
and very small boobs (.)(.)
and lastly the asymmetrical boobs (•)(.).
We love them all!