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Kills
1,756
+0 in the last 90 days
Losses
416
+0 in the last 90 days
81%
Efficiency
ISK Efficiency 80%
ISK destroyed
582.18B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
1,756
Losses
416
Danger Ratio
98%
Final Blows
485
Points
1,756

ISK

Destroyed
582.18B
Lost
142.71B
Balance
+439.47B
ISK Efficiency
80%

Solo

Solo Kills
174
Solo Ratio
10%
Avg Kills/Day
—

Other

NPC Losses
8
NPC Loss Ratio
2%
Activity
Inactive
Damage Dealt74.6M
Damage Ratio · 89%
Damage Taken8.8M

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

pingoos !
.
.--.
|o_o |
|:_/ |
// \ \
(| | )
/'\_ _/`\
\___)=(___/

♥ Rules of engagement: ♥
1. If it moves, shoot it
2. If it doesn't move, poke it with your turret and then shoot it
3. When in doubt, shoot it
4. Overkill works, because there is no "overkill". Only a disproportionate application of force
5. Just because it breathes doesn't mean it should
6. If all is going well, its a ambush
7. If it's not moving shoot it anyway, it might move later