- Kills
- 352
- +0 in the last 90 days
- Losses
- 29
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 93%
- ISK destroyed
- 54.39B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 352
- Losses
- 29
- Danger Ratio
- 90%
- Final Blows
- 47
- Points
- 352
ISK
- Destroyed
- 54.39B
- Lost
- 4.02B
- Balance
- +50.37B
- ISK Efficiency
- 93%
Solo
- Solo Kills
- 3
- Solo Ratio
- 1%
- Avg Kills/Day
- —
Other
- NPC Losses
- 3
- NPC Loss Ratio
- 10%
- Activity
- Inactive
Damage Dealt4.2M
Damage Ratio · 93%
Damage Taken334.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
"I dont know what its called, i just know the sound it makes when it Dies"
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
** NPC Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Kinetic / Thermal
Blood Raider - EM / Thermal
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive / Kinetic / Thermal
Minmatar Fleet - EM / Explosive
Mordus - Kinetic / Thermal
Amarr Navy - EM / Thermal
Rogue Drone - All
Grav - caldari
Mag - gal
rad - amarr
lad - minnie
*** Scanning info ***
1 au = 149.000.000 km
3 au = 447.000.000 km
7 au = 1.043.000.000 km
48 au = 7.152.000.000 km
Max Scanner Range = 14.413 AU
(2.147.483.647/149.000.000
Players with better than -2.0 can enter any system
Players with -2.0 or worse cannot enter 1.0 systems
Players with -2.5 or worse cannot enter 0.9 systems
Players with -3.0 or worse cannot enter 0.8 systems
Players with -3.5 or worse cannot enter 0.7 systems
Players with -4.0 or worse cannot enter 0.6 systems
Players with -4.5 or worse cannot enter 0.5 systems
** NPC Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Kinetic / Thermal
Blood Raider - EM / Thermal
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive / Kinetic / Thermal
Minmatar Fleet - EM / Explosive
Mordus - Kinetic / Thermal
Amarr Navy - EM / Thermal
Rogue Drone - All
Grav - caldari
Mag - gal
rad - amarr
lad - minnie