- Kills
- 172
- +0 in the last 90 days
- Losses
- 48
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 57%
- ISK destroyed
- 9.08B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 172
- Losses
- 48
- Danger Ratio
- 98%
- Final Blows
- 57
- Points
- 172
ISK
- Destroyed
- 9.08B
- Lost
- 6.93B
- Balance
- +2.15B
- ISK Efficiency
- 57%
Solo
- Solo Kills
- 9
- Solo Ratio
- 5%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 2%
- Activity
- Inactive
Damage Dealt3.0M
Damage Ratio · 90%
Damage Taken348.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
** Main Damage type to shoot at the enemy **
Guristas - Kinetic
Serpentis - Thermal
Mordus - Thermal & Kinetic
Blood - EM & Thermal
Sansha - EM & Thermal
Angel - Explosive
Mercenary - Thermal
Corpum - EM & Thermal
Gist - Explosive
Amarr - EM
-Power Grid Management V: maximize the power core.
-CPU Management V: maximize the CPU.
-Capacitor Management V: maximize the capacitor capacity.
-Capacitor Systems Operation V: maximize the capacitor recharge rate.
-Energy Grid Upgrades V: to reduce the CPU requirements of installing power modules.
-Mechanics V: maximize structure hitpoints.
-Shield Management V: maximize shield capacity.
-Shield Operation V: maximize the shield recharge rate.
-Hull Upgrades V: maximize armor hitpoints.
-Repair Systems IV: be able to operate the best armor and hull repair modules. If you train to V, some of your cap stable ships may become non cap stable, because the armor repairers will run shorter cycles.