- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 5.00
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 220
- Losses
- 87
- Efficiency
- 72%
- Danger Ratio
- 77%
ISK
- Destroyed
- 1.98T
- Lost
- 22.51B
- ISK Efficiency
- 99%
- Balance
- +1.96T
Solo
- Solo Kills
- 20
- Solo Ratio
- 9%
- Final Blows
- 52
- Points
- 220
Other
- NPC Losses
- 20
- NPC Loss Ratio
- 23%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt12.7M
Damage Taken2.2M
Damage Ratio86%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
LASER TECHSince Wednesday, 26 June 20130 Kills4 Losses
Polaris ProjectSince Wednesday, 23 January 20130 Kills0 Losses
LASER TECHSince Wednesday, 20 April 201177 Kills16 Losses
Ministry of WarSince Wednesday, 20 April 20110 Kills0 Losses
The Arrow ProjectSince Friday, 17 December 201080 Kills18 Losses
Ministry of WarSince Wednesday, 15 December 20100 Kills0 Losses
Polaris ProjectSince Wednesday, 10 September 200863 Kills41 Losses
Imperial AcademySince Tuesday, 19 August 20080 Kills0 Losses
In-game bio
Amarr Navy = EM/Thermal
Angel = All (Explosive-kinetic)
Blood = EM/Thermal
Caldari Navy = Kinetic/Thermal
Federation Navy (Gallente) = Kinetic/Thermal
Guristas = Kinetic/Thermal
Khanid Kingdom = EM/Thermal
Mercenaries = EM/Thermal/Kinetic
Minmatar - Explosive/Thermal
Mordu's = Kinetic/Thermal
Republic Fleet (Minmatar) = All damage types
Rogue Drones = EM/Thermal
Sansha = EM/Thermal
Serpentis = Kinetic/Thermal
* Players with better than -2.0 can enter any system
* Players with -2.0 or worse cannot enter 1.0 systems
* Players with -2.5 or worse cannot enter 0.9 systems
* Players with -3.0 or worse cannot enter 0.8 systems
* Players with -3.5 or worse cannot enter 0.7 systems
* Players with -4.0 or worse cannot enter 0.6 systems
* Players with -4.5 or worse cannot enter 0.5 systems