- Kills
- 220
- +0 in the last 90 days
- Losses
- 87
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 99%
- ISK destroyed
- 1.98T
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 220
- Losses
- 87
- Danger Ratio
- 77%
- Final Blows
- 52
- Points
- 220
ISK
- Destroyed
- 1.98T
- Lost
- 22.51B
- Balance
- +1.96T
- ISK Efficiency
- 99%
Solo
- Solo Kills
- 20
- Solo Ratio
- 9%
- Avg Kills/Day
- —
Other
- NPC Losses
- 20
- NPC Loss Ratio
- 23%
- Activity
- Inactive
Damage Dealt12.7M
Damage Ratio · 86%
Damage Taken2.2M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Amarr Navy = EM/Thermal
Angel = All (Explosive-kinetic)
Blood = EM/Thermal
Caldari Navy = Kinetic/Thermal
Federation Navy (Gallente) = Kinetic/Thermal
Guristas = Kinetic/Thermal
Khanid Kingdom = EM/Thermal
Mercenaries = EM/Thermal/Kinetic
Minmatar - Explosive/Thermal
Mordu's = Kinetic/Thermal
Republic Fleet (Minmatar) = All damage types
Rogue Drones = EM/Thermal
Sansha = EM/Thermal
Serpentis = Kinetic/Thermal
* Players with better than -2.0 can enter any system
* Players with -2.0 or worse cannot enter 1.0 systems
* Players with -2.5 or worse cannot enter 0.9 systems
* Players with -3.0 or worse cannot enter 0.8 systems
* Players with -3.5 or worse cannot enter 0.7 systems
* Players with -4.0 or worse cannot enter 0.6 systems
* Players with -4.5 or worse cannot enter 0.5 systems