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Ember Storms
Ember Storms2.20

Ember Storms

GallenteGallenteKillboard
Created on
Next Birthday
Last Active
Security Status
2.20

Combat Record

Career-long numbers from eve-kill

Combat
Kills
10
Losses
39
Efficiency
20%
Danger Ratio
92%
ISK
Destroyed
95.97B
Lost
22.10B
ISK Efficiency
81%
Balance
+73.87B
Solo
Solo Kills
1
Solo Ratio
10%
Final Blows
2
Points
10
Other
NPC Losses
3
NPC Loss Ratio
8%
Avg Kills/Day
Activity
Inactive
Damage
Damage Dealt904.3K
Damage Taken332.6K
Damage Ratio73%

Combat profile

How they fight, with whom and against whom — last 90 days

Activity

What they fly and where they fight

Most Valuable

Matchups

Who they kill, who kills them, what they lose

Top ListsLast 90d
Hulls LostLast 90d

Losses broken down by hull class.

Career

Corporations flown for, most recent first

In-game bio


|---------------------\
|....The MONEY TRUCK... |'""|""\__,
|____________________l||___|____|
|(@)(@)""""""""**|(@)(@)**|(@)

Favorite Quotes
-- I love the smell of laser burning roids in the morning sun.
-- the isk is coming, the isk is coming, the isk is coming.

Remember!
*** Damage types (Hardeners) ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - Thermal / EM
Sansha's Nation - EM / Thermal
Angel Cartel - Kinetic / Explosive / Thermal
Minmatar Fleet - Thermal / Explosive
Amarr Navy - EM / Thermal
Gallente Fed - Kin/Therm

*** Damage types to use ***
Angel: EM (shields) Explosive (Armor), or thermal all round
Amarr Navy: EM (shield) Explosive (Armor)
Mordus: EM (shield) Explosive (Armor)
Gurista: EM (shields) Explosive (Armor),Thermal / Kinetic all round
Blood: Thermal
Sansha: Thermal
Serpentis: Thermal
Drones
Gallente - Thermal
Minmatar - Expl
Caldari - Kinetic
Amarr - EM

Standing to use agents:
Lv2 = 1.0
Lv3 = 3.0
Lv4 = 5.0
Lv5 = 7.0

**ECM "Jammers" Information**
Caldari - Gravimetric = Spatial Destabilizer - Blue
Amarr - Radar = White Noise - Yellow
Gallente - Magnetometric = Ion Field - Green
Minmatar - Ladar - Phase Inverter - Red

Anom difficulty, easiest to hardest-
1 Burrow .. 2 Hideaway .. 3 Refuge .. 4 Rally Point .. 5 Den
..6 Yard .. 7 Port .. 8 Hub .. 9 Haven .. 10 Sanctum

NPC Damage Type Weakness
Angel Kinetic/Explosive Explosive
Amarr EM/Thermal Thermal
Blood EM/Thermal EM
Caldari Kinetic/Thermal Thermal/Kinetic
Gallente Kinetic/Thermal Thermal
Guristas Kinetic/Thermal Kinetic
Khanid EM/Thermal Thermal
Minmatar Thermal/Exp Thermal/Exp
Mercenary Thermal/Kinetic Thermal
Mordus Kinetic/Thermal Kinetic
Drones all damage types EM
Sansha EM/Thermal EM
Serpentis Kinetic/Thermal Thermal