- Kills
- 169
- +0 in the last 90 days
- Losses
- 52
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 55%
- ISK destroyed
- 21.47B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 169
- Losses
- 52
- Danger Ratio
- 90%
- Final Blows
- 17
- Points
- 169
ISK
- Destroyed
- 21.47B
- Lost
- 17.66B
- Balance
- +3.81B
- ISK Efficiency
- 55%
Solo
- Solo Kills
- 2
- Solo Ratio
- 1%
- Avg Kills/Day
- —
Other
- NPC Losses
- 5
- NPC Loss Ratio
- 10%
- Activity
- Inactive
Damage Dealt15.8M
Damage Ratio · 90%
Damage Taken1.8M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
FIGHTING SHOOT THIS RESISTS TO HAVE
Angel Cartel Explode/Kinetic Explode(62%)/Kinetic(22%)
Blood Raiders EM/Thermal EM(50%)/Thermal(48%)
CONCORD Kinetic/Thermal %30 of each
Guristas Kinetic/Thermal Kinetic(79%)/Thermal(18%)
Khanid EM/Thermal Thermal/EM
Mercenaries Kinetic/Thermal All types
Mordu's Legion Kinetic/EM Kinetic(70%)/Thermal(30%)
Sansha EM/Thermal EM(53%)/Thermal(47%)
Serpentis Kinetic Thermal(65%)/Kinetic
Minmatar - Ladar
Caldari- Grav
Gallente - Mag
Amarr - Radar
Stacking Effectiveness:
1 = 100.0 %
2 = 86.91 %
3 = 57.05 %
4 = 28.29 %
EMP = close range EM damage
Phased Plasma = close range Thermal damage
Fusion = close range Explosive.
Titanium Sabot = medium range Kinetic damage
Depleted Uranium = medium range, mixed damage (equal parts thermal and explosive, part kinetic)
Proton = long range EM
Carbonized Lead = long range Kinetic
Nuclear = long range Explosive
Angel Cartel Explode/Kinetic Explode(62%)/Kinetic(22%)
Blood Raiders EM/Thermal EM(50%)/Thermal(48%)
CONCORD Kinetic/Thermal %30 of each
Guristas Kinetic/Thermal Kinetic(79%)/Thermal(18%)
Khanid EM/Thermal Thermal/EM
Mercenaries Kinetic/Thermal All types
Mordu's Legion Kinetic/EM Kinetic(70%)/Thermal(30%)
Sansha EM/Thermal EM(53%)/Thermal(47%)
Serpentis Kinetic Thermal(65%)/Kinetic
Minmatar - Ladar
Caldari- Grav
Gallente - Mag
Amarr - Radar
Stacking Effectiveness:
1 = 100.0 %
2 = 86.91 %
3 = 57.05 %
4 = 28.29 %
EMP = close range EM damage
Phased Plasma = close range Thermal damage
Fusion = close range Explosive.
Titanium Sabot = medium range Kinetic damage
Depleted Uranium = medium range, mixed damage (equal parts thermal and explosive, part kinetic)
Proton = long range EM
Carbonized Lead = long range Kinetic
Nuclear = long range Explosive