- Kills
- 240
- +0 in the last 90 days
- Losses
- 68
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 89%
- ISK destroyed
- 65.21B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 240
- Losses
- 68
- Danger Ratio
- 94%
- Final Blows
- 64
- Points
- 240
ISK
- Destroyed
- 65.21B
- Lost
- 8.19B
- Balance
- +57.02B
- ISK Efficiency
- 89%
Solo
- Solo Kills
- 13
- Solo Ratio
- 5%
- Avg Kills/Day
- —
Other
- NPC Losses
- 4
- NPC Loss Ratio
- 6%
- Activity
- Inactive
Damage Dealt1.9M
Damage Ratio · 66%
Damage Taken1.0M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Looking for hansome Female's, you dont have to be beautful but if you are ugly you have less of a chance.
No Gingers !
Boggina.
See my corp for moar dets on joining, no whining fags, we do not take kindly to prancing nancys.
Join chat Grievous Intent PUB , someone will speak with you in there. it wont be me tho, i hate you already, and i know your ginger lol :)
NO Gingers ! Or ginger Retards, Ginger window lickers.
Your Primary
The party right now
Captpoopypants > brazilians with brazilians, would they even call them brazilians.
Gunnery Maths
Range
In optimal, good shot.
between optimal and first fall off, okay shot. (closer to optimal is MUCH better)
after first fall off, shot becomes all but useless.
Tracking
Standstill (use overview to confirm) Best shot.
Tracking is same as angular velocity, 50% shot (as if at first fall off)
Smaller guns hit bigger ships better and likewsie big to small is worse.
Small guns track destroyers 2x better, cruisers 3x, battlecruisers 7x, battleships 10x....roughly speaking.
Medium guns track frigates 3x worse, destroyers about half as well, battlecruisers 2x better, battleships 3x better.
Large guns track frigates 10x worse, destroyers 5x, cruisers 3x, battlecruisers about 1.5 times worse.
Times/Divide your tracking as needed for size modifier to get actual idea of tracking. (A 0.08 large gun against a frigate is actually 0.008. A 0.2 small gun against a cruiser is actual
No Gingers !
Boggina.
See my corp for moar dets on joining, no whining fags, we do not take kindly to prancing nancys.
Join chat Grievous Intent PUB , someone will speak with you in there. it wont be me tho, i hate you already, and i know your ginger lol :)
NO Gingers ! Or ginger Retards, Ginger window lickers.
Your Primary
The party right now
Captpoopypants > brazilians with brazilians, would they even call them brazilians.
Gunnery Maths
Range
In optimal, good shot.
between optimal and first fall off, okay shot. (closer to optimal is MUCH better)
after first fall off, shot becomes all but useless.
Tracking
Standstill (use overview to confirm) Best shot.
Tracking is same as angular velocity, 50% shot (as if at first fall off)
Smaller guns hit bigger ships better and likewsie big to small is worse.
Small guns track destroyers 2x better, cruisers 3x, battlecruisers 7x, battleships 10x....roughly speaking.
Medium guns track frigates 3x worse, destroyers about half as well, battlecruisers 2x better, battleships 3x better.
Large guns track frigates 10x worse, destroyers 5x, cruisers 3x, battlecruisers about 1.5 times worse.
Times/Divide your tracking as needed for size modifier to get actual idea of tracking. (A 0.08 large gun against a frigate is actually 0.008. A 0.2 small gun against a cruiser is actual