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Kills
7
+0 in the last 90 days
Losses
62
+0 in the last 90 days
10%
Efficiency
ISK Efficiency 2%
ISK destroyed
539.4M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
7
Losses
62
Danger Ratio
74%
Final Blows
2
Points
7

ISK

Destroyed
539.4M
Lost
23.39B
Balance
-22.85B
ISK Efficiency
2%

Solo

Solo Kills
0
Solo Ratio
0%
Avg Kills/Day
—

Other

NPC Losses
16
NPC Loss Ratio
26%
Activity
Inactive
Damage Dealt586.9K
Damage Ratio · 58%
Damage Taken432.8K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Located in Australia

Nightmare Blueprint

** Targeting systems **
Minmatar - Ladar
Caldary - Gravimetric
Gallente - Magnetometric
Amarr - Radar

** Main Damage type to shoot at the enemy **
Angel: All types, although mostly kinetic and explosive.
Amarr Navy: EM and thermal.
Ammatar Navy: EM and thermal.
Blood: EM and thermal.
Caldari Navy: Kinetic and thermal.
Centii: EM and thermal.
Coreli: Kinetic and thermal.
Corpii: EM and thermal.
Domination: All types, mostly kinetic and explosive.
Gallente Navy: EM and thermal.
Gist: All types, mostly kinetic and explosive.
Gurista: Kinetic and thermal.
Khanid: EM and thermal.
Mercenary: All types.
Mordus: Kinetic and thermal.
Odamian: Kinetic and thermal.
Pith: Kinetic and thermal.
Rogue drones: All types.
Republic fleet: All types, mostly kinetic and explosive.
Sansha: EM and thermal.
Serpentis: Kinetic and thermal.