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Mystic Amarr5.00
Pilot

Mystic Amarr

AmarrNi-Kunni
Killboard
Kills
31
+0 in the last 90 days
Losses
26
+0 in the last 90 days
54%
Efficiency
ISK Efficiency 46%
ISK destroyed
1.69B
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
31
Losses
26
Danger Ratio
100%
Final Blows
6
Points
31

ISK

Destroyed
1.69B
Lost
1.96B
Balance
-264.8M
ISK Efficiency
46%

Solo

Solo Kills
3
Solo Ratio
10%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt86.2K
Damage Ratio · 51%
Damage Taken82.0K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

Today Mystic is:

Crabby <--- Happy

NPC Damage to Inflict Damage to Resist
Angel Cartel Explosive Explosive (62%), Kinetic (22%), Thermal (9%), EM (7%)
Blood Raiders EM EM (50%), Thermal (48%), Kinetic (2%), Explosive (0%)
Guristas Kinetic Kinetic (79%), Thermal (18%), EM (2%), Explosive (1%)
Mordu Kinetic Kinetic (70%), Thermal (30%), EM (0%), Explosive (0%)
Sansha EM EM (53%), Thermal (47%), Kinetic (0%), Explosive (0%)
Serpentis Kinetic Thermal (55%), Kinetic (45%), EM (0%), Explosive (0%)

Stacked module effectiveness:
1st module = 100.000%
2nd module = 86.9119842%
3rd module = 57.1037996%
4th module = 28.2469117%
5th module = 10.5988834%
6th module = 2.9989473%

Mission Level Requirements
Level 1 - Always available
Level 2 - 1.0 Corporation/Faction Standing
Level 3 - 3.0 Corporation/Faction Standing
Level 4 - 5.0 Corporation/Faction Standing
Level 5 - 7.0 Corporation/Faction Standing