- Kills
- 31
- +0 in the last 90 days
- Losses
- 26
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 46%
- ISK destroyed
- 1.69B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 31
- Losses
- 26
- Danger Ratio
- 100%
- Final Blows
- 6
- Points
- 31
ISK
- Destroyed
- 1.69B
- Lost
- 1.96B
- Balance
- -264.8M
- ISK Efficiency
- 46%
Solo
- Solo Kills
- 3
- Solo Ratio
- 10%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt86.2K
Damage Ratio · 51%
Damage Taken82.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Today Mystic is:
Crabby <--- Happy
NPC Damage to Inflict Damage to Resist
Angel Cartel Explosive Explosive (62%), Kinetic (22%), Thermal (9%), EM (7%)
Blood Raiders EM EM (50%), Thermal (48%), Kinetic (2%), Explosive (0%)
Guristas Kinetic Kinetic (79%), Thermal (18%), EM (2%), Explosive (1%)
Mordu Kinetic Kinetic (70%), Thermal (30%), EM (0%), Explosive (0%)
Sansha EM EM (53%), Thermal (47%), Kinetic (0%), Explosive (0%)
Serpentis Kinetic Thermal (55%), Kinetic (45%), EM (0%), Explosive (0%)
Stacked module effectiveness:
1st module = 100.000%
2nd module = 86.9119842%
3rd module = 57.1037996%
4th module = 28.2469117%
5th module = 10.5988834%
6th module = 2.9989473%
Mission Level Requirements
Level 1 - Always available
Level 2 - 1.0 Corporation/Faction Standing
Level 3 - 3.0 Corporation/Faction Standing
Level 4 - 5.0 Corporation/Faction Standing
Level 5 - 7.0 Corporation/Faction Standing
Crabby <--- Happy
NPC Damage to Inflict Damage to Resist
Angel Cartel Explosive Explosive (62%), Kinetic (22%), Thermal (9%), EM (7%)
Blood Raiders EM EM (50%), Thermal (48%), Kinetic (2%), Explosive (0%)
Guristas Kinetic Kinetic (79%), Thermal (18%), EM (2%), Explosive (1%)
Mordu Kinetic Kinetic (70%), Thermal (30%), EM (0%), Explosive (0%)
Sansha EM EM (53%), Thermal (47%), Kinetic (0%), Explosive (0%)
Serpentis Kinetic Thermal (55%), Kinetic (45%), EM (0%), Explosive (0%)
Stacked module effectiveness:
1st module = 100.000%
2nd module = 86.9119842%
3rd module = 57.1037996%
4th module = 28.2469117%
5th module = 10.5988834%
6th module = 2.9989473%
Mission Level Requirements
Level 1 - Always available
Level 2 - 1.0 Corporation/Faction Standing
Level 3 - 3.0 Corporation/Faction Standing
Level 4 - 5.0 Corporation/Faction Standing
Level 5 - 7.0 Corporation/Faction Standing