- Kills
- 228
- +0 in the last 90 days
- Losses
- 34
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 58%
- ISK destroyed
- 45.43B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 228
- Losses
- 34
- Danger Ratio
- 100%
- Final Blows
- 16
- Points
- 228
ISK
- Destroyed
- 45.43B
- Lost
- 32.94B
- Balance
- +12.49B
- ISK Efficiency
- 58%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt1.2M
Damage Ratio · 72%
Damage Taken453.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
We actively pursue a Shoot Whatever The Heck We Feel Like Assuming We Feel Like Shooting It (SWTHFLAWFLSI) engagement policy in all non-secure areas of space.
If you're neutral to us, we may shoot you. If you're blue to us, we may shoot you too. If you're red, may also shoot at you. Or, in all of the above cases we could totally decide to ignore you.
It's really hard to say what may happen at the time. All that you need to know is that we're very random at who we decide to shoot at and who we don't shoot at. And this behaviour is encouraged amongst our pilots except for instances where it is deeped proper to not encourage said behaviour.
If you're neutral to us, we may shoot you. If you're blue to us, we may shoot you too. If you're red, may also shoot at you. Or, in all of the above cases we could totally decide to ignore you.
It's really hard to say what may happen at the time. All that you need to know is that we're very random at who we decide to shoot at and who we don't shoot at. And this behaviour is encouraged amongst our pilots except for instances where it is deeped proper to not encourage said behaviour.