- Kills
- 195
- +0 in the last 90 days
- Losses
- 71
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 90%
- ISK destroyed
- 28.01B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 195
- Losses
- 71
- Danger Ratio
- 86%
- Final Blows
- 27
- Points
- 195
ISK
- Destroyed
- 28.01B
- Lost
- 3.03B
- Balance
- +24.98B
- ISK Efficiency
- 90%
Solo
- Solo Kills
- 3
- Solo Ratio
- 2%
- Avg Kills/Day
- —
Other
- NPC Losses
- 10
- NPC Loss Ratio
- 14%
- Activity
- Inactive
Damage Dealt2.5M
Damage Ratio · 90%
Damage Taken267.0K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Most plans are critically flawed by their own logic.
A failure at any step will ruin everything after it.
That's just basic cause and effect.
It's easy for a good plan to fall apart.
Therefore, a plan that has no attachment to logic cannot be stopped.
The success or failure of any given step will have no impact on the macro level.
ɓuɪʎɐs əɹəʍ noʎ ʇɐɥʍ ʍəuʞ ɪ ɥsɪʍ ɪ!
uɐıssnɹ pɐǝɹ ʇ,uɐɔ ı ʇnq ʎɹɹos
1 au = 149.597.870 km
3 au = 447.793.612 km
7 au = 1.047.185.095 km
14 au = 2,094,370,190 km
48 au = 7.152.000.000 km
14.355 au = 2,147,483,647 km
A failure at any step will ruin everything after it.
That's just basic cause and effect.
It's easy for a good plan to fall apart.
Therefore, a plan that has no attachment to logic cannot be stopped.
The success or failure of any given step will have no impact on the macro level.
ɓuɪʎɐs əɹəʍ noʎ ʇɐɥʍ ʍəuʞ ɪ ɥsɪʍ ɪ!
uɐıssnɹ pɐǝɹ ʇ,uɐɔ ı ʇnq ʎɹɹos
1 au = 149.597.870 km
3 au = 447.793.612 km
7 au = 1.047.185.095 km
14 au = 2,094,370,190 km
48 au = 7.152.000.000 km
14.355 au = 2,147,483,647 km