- Kills
- 1,466
- +0 in the last 90 days
- Losses
- 247
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 94%
- ISK destroyed
- 152.99B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1,466
- Losses
- 247
- Danger Ratio
- 98%
- Final Blows
- 277
- Points
- 1,466
ISK
- Destroyed
- 152.99B
- Lost
- 9.99B
- Balance
- +143.00B
- ISK Efficiency
- 94%
Solo
- Solo Kills
- 42
- Solo Ratio
- 3%
- Avg Kills/Day
- —
Other
- NPC Losses
- 4
- NPC Loss Ratio
- 2%
- Activity
- Inactive
Damage Dealt13.8M
Damage Ratio · 89%
Damage Taken1.8M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Gravimetric (Caldari)
Ladar (Minmatar)
Magnetometric (Gallente)
Radar (Amarr)
.
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Overview settings basics.
Players with -2.0 or worse will be attacked in 1.0 systems ► 6 seconds before CONCORD
Players with -2.5 or worse will be attacked in 0.9 systems ► 7 second before CONCORD
Players with -3.0 or worse will be attacked in 0.8 systems ► 7 seconds before CONCORD
Players with -3.5 or worse will be attacked in 0.7 systems ► 8 seconds before CONCORD
Ladar (Minmatar)
Magnetometric (Gallente)
Radar (Amarr)
.
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Overview settings basics.
Players with -2.0 or worse will be attacked in 1.0 systems ► 6 seconds before CONCORD
Players with -2.5 or worse will be attacked in 0.9 systems ► 7 second before CONCORD
Players with -3.0 or worse will be attacked in 0.8 systems ► 7 seconds before CONCORD
Players with -3.5 or worse will be attacked in 0.7 systems ► 8 seconds before CONCORD