- Kills
- 28
- +0 in the last 90 days
- Losses
- 100
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 80%
- ISK destroyed
- 12.10B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 28
- Losses
- 100
- Danger Ratio
- 78%
- Final Blows
- 0
- Points
- 28
ISK
- Destroyed
- 12.10B
- Lost
- 3.02B
- Balance
- +9.08B
- ISK Efficiency
- 80%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 22
- NPC Loss Ratio
- 22%
- Activity
- Inactive
Damage Dealt4.4K
Damage Ratio · 1%
Damage Taken881.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
"Somewhere along the line, we seem to have confused comfort with happiness"
"yolda bir yerde mutlulukla rahatligi kari$tirmi$ gibi bir halimiz var"
- dean karnazes
"How you do anything is how you do everything" -Cheri Huber
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic -> Scourge
Serpentis - Thermal -> Inferno
Mordus - Thermal & Kinetic -> Inferno / Scourge
Blood - Thermal -> Inferno
Sansha - Thermal -> Inferno
Angel - Explosive -> Nova
Mercenary - Thermal -> Inferno
MIssion info: http://eve-survival.org/wikka.php?wakka=MissionReports
Mercoxit, Gneiss, Arkonor, Spoduman, Plagioclasse, Jaspet, Crokite, Bistot, Pyroxeres, Kernite, Veldspar, Hemorphite, Hedbergite, Dark Ochre, Scordite, Omber
Faction Damage to deal Damage to resist
Angel Cartel Explosive / Kinetic Explosive (62%) / Kinetic (22%)
Blood Raiders EM / Thermal EM (50%) / Thermal (48%)
Guristas Pirates Kinetic / Thermal Kinetic (79%) / Thermal (18%)
Mordu's Legion Kinetic / EM Kinetic (70%) / Thermal (30%)
Damage to deal:
Gurista (Caldari) - Kinetic/Thermal
Angel (Minmatar) - Explosive/Kinetic
Blood (Amarr) - EM/Thermal
Sansha (Amarr) - EM/Thermal
Serpentis (Gallente) - Kinetic/Thermal
Khanid (Amarr) - Thermal
Mordus (Caldari) - Kinetic
Drones:
EM: Acolyte / Infiltrator / Praetor
THER: Hobgoblin / Hammehead / Ogre
KIN: Hornet / Vespa / Wasp
EXP: Warrior / Valkrie / Beserker
Level 1 = (Faction name) + Anomaly Class
Level 2 = (Faction name) Hidden + Anomaly Class
Level 3 = (Faction name) Forsaken + Anomaly Class
Level 4 = (Faction name) Forlorn + Anomaly Class
Class 1 = (Faction) Hideaway/Drone Cluster
Class 2 = (Faction) Burrow/Drone Collection
Class 3 = (Faction) Refuge/Drone Assembly
Class 4 = (Faction) Den/Drone Gathering
Class 5 = (Faction) Yard/Drone Surveillance
Class 6 = (Faction) Rally Point/Drone Menagerie
Class 7 = (Faction) Port/Drone Herd
Class 8 = (Faction) Hub/Drone Squad
Class 9 = (Faction) Haven/Drone Patrol
Class 10 = (Faction) Sanctum/Drone Horde
"yolda bir yerde mutlulukla rahatligi kari$tirmi$ gibi bir halimiz var"
- dean karnazes
"How you do anything is how you do everything" -Cheri Huber
*** Main Damage type to shoot at the enemy ***
Guristas - Kinetic -> Scourge
Serpentis - Thermal -> Inferno
Mordus - Thermal & Kinetic -> Inferno / Scourge
Blood - Thermal -> Inferno
Sansha - Thermal -> Inferno
Angel - Explosive -> Nova
Mercenary - Thermal -> Inferno
MIssion info: http://eve-survival.org/wikka.php?wakka=MissionReports
Mercoxit, Gneiss, Arkonor, Spoduman, Plagioclasse, Jaspet, Crokite, Bistot, Pyroxeres, Kernite, Veldspar, Hemorphite, Hedbergite, Dark Ochre, Scordite, Omber
Faction Damage to deal Damage to resist
Angel Cartel Explosive / Kinetic Explosive (62%) / Kinetic (22%)
Blood Raiders EM / Thermal EM (50%) / Thermal (48%)
Guristas Pirates Kinetic / Thermal Kinetic (79%) / Thermal (18%)
Mordu's Legion Kinetic / EM Kinetic (70%) / Thermal (30%)
Damage to deal:
Gurista (Caldari) - Kinetic/Thermal
Angel (Minmatar) - Explosive/Kinetic
Blood (Amarr) - EM/Thermal
Sansha (Amarr) - EM/Thermal
Serpentis (Gallente) - Kinetic/Thermal
Khanid (Amarr) - Thermal
Mordus (Caldari) - Kinetic
Drones:
EM: Acolyte / Infiltrator / Praetor
THER: Hobgoblin / Hammehead / Ogre
KIN: Hornet / Vespa / Wasp
EXP: Warrior / Valkrie / Beserker
Level 1 = (Faction name) + Anomaly Class
Level 2 = (Faction name) Hidden + Anomaly Class
Level 3 = (Faction name) Forsaken + Anomaly Class
Level 4 = (Faction name) Forlorn + Anomaly Class
Class 1 = (Faction) Hideaway/Drone Cluster
Class 2 = (Faction) Burrow/Drone Collection
Class 3 = (Faction) Refuge/Drone Assembly
Class 4 = (Faction) Den/Drone Gathering
Class 5 = (Faction) Yard/Drone Surveillance
Class 6 = (Faction) Rally Point/Drone Menagerie
Class 7 = (Faction) Port/Drone Herd
Class 8 = (Faction) Hub/Drone Squad
Class 9 = (Faction) Haven/Drone Patrol
Class 10 = (Faction) Sanctum/Drone Horde