- Kills
- 27
- +0 in the last 90 days
- Losses
- 34
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 63%
- ISK destroyed
- 4.25B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 27
- Losses
- 34
- Danger Ratio
- 100%
- Final Blows
- 5
- Points
- 27
ISK
- Destroyed
- 4.25B
- Lost
- 2.46B
- Balance
- +1.79B
- ISK Efficiency
- 63%
Solo
- Solo Kills
- 3
- Solo Ratio
- 11%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt27.8K
Damage Ratio · 8%
Damage Taken324.3K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
*** Damage types ***
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - EM / Thermal
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive / Kinetic / Thermal /EM
Minmatar Fleet - Explosive / Thermal
Amarr Navy - EM / Thermal
*** Damage types to use ***
Angel - EM(shields) Explosive(Armor), or explosive all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal
Mordus - EM (Shields) Exp (Armour)
Gurista - Kin
Blood - EM
Sansha - EM
Serpentis - Kin/Therm (mostly kin)
Mercenary - Therm
Caldary Navy - EM Shields Explosives Armour (Kine/Therm)
Khanid - EM/Explosive
Security State:
@ -2.0 not in 1.0 systems
@ -2.5 not in 0.9 systems
@ -3.0 not in 0.8 systems
@ -3.5 not in 0.7 systems
@ -4.0 not in 0.6 systems
@ -4.5 not in 0.5 systems
Guristas - Kinetic / Thermal
Serpentis - Thermal / Kinetic
Blood Raider - EM / Thermal
Sansha's Nation - EM / Thermal
Angel Cartel - Explosive / Kinetic / Thermal /EM
Minmatar Fleet - Explosive / Thermal
Amarr Navy - EM / Thermal
*** Damage types to use ***
Angel - EM(shields) Explosive(Armor), or explosive all round
Amarr Navy - EM (shield) Explosive(Armor)
Maru - Kinetic/Thermal
Mordus - EM (Shields) Exp (Armour)
Gurista - Kin
Blood - EM
Sansha - EM
Serpentis - Kin/Therm (mostly kin)
Mercenary - Therm
Caldary Navy - EM Shields Explosives Armour (Kine/Therm)
Khanid - EM/Explosive
Security State:
@ -2.0 not in 1.0 systems
@ -2.5 not in 0.9 systems
@ -3.0 not in 0.8 systems
@ -3.5 not in 0.7 systems
@ -4.0 not in 0.6 systems
@ -4.5 not in 0.5 systems