Pilot
Count Gunnar
CaldariCivire
- Kills
- 2,038
- +197 in the last 90 days
- Losses
- 257
- +43 in the last 90 days
- Efficiency
- ISK Efficiency 96%
- ISK destroyed
- 581.77B
- +71.08B in the last 90 days
- Activity
- Very High
- 2.2 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 2,038
- Losses
- 257
- Danger Ratio
- 96%
- Final Blows
- 314
- Points
- 1,687
ISK
- Destroyed
- 581.77B
- Lost
- 21.26B
- Balance
- +560.51B
- ISK Efficiency
- 96%
Solo
- Solo Kills
- 107
- Solo Ratio
- 5%
- Avg Kills/Day
- —
Other
- NPC Losses
- 10
- NPC Loss Ratio
- 4%
- Activity
- Very High
Damage Dealt16.9M
Damage Ratio · 86%
Damage Taken2.7M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Corporate Recruiter. Contact me for joining the glorious Vesuvian Fleet.
Smallest to Largest Site : Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Easiest to Hardest Site : Hidden > Forsaken > Forlorn
CONCORD Response Times
0.5: 19 seconds
0.6: 15 seconds
0.7: 9 seconds
0.8: 6 seconds
Stacked module effectiveness
1st module = 100%
2nd module = 86.9119842%
3rd module = 57.1037996%
4th module = 28.2469117%
5th module = 10.5988834%
6th module = 2.9989473%
FACTION RESIST AGAINST ATTACK WITH
Angel Cartel 62% Explosive 22% Kinetic Explosive
Blood Raiders 50% EM 48% Thermal EM
Guristas Pirates 79% Kinetic 18% Thermal Kinetic
Mordu's Legion 70% Kinetic 30% Thermal Kinetic
Sansha's Nation 53% EM 47% Thermal EM
Serpentis 55% Thermal 45% Kinetic Thermal
Mercenaries 50% Thermal 30% Kinetic Thermal
Rogue Drones 70% Explosive 20% Kinetic EM
There are 10 different types of Anomaly Class
• Class 1 = Hideaway or Drone Cluster (easiest)
• Class 2 = Burrow or Drone Collection
• Class 3 = Refuge or Drone Assembly
• Class 4 = Den or Drone Gathering
• Class 5 = Yard or Drone Surveillance
• Class 6 = Rally Point or Drone Menagerie
• Class 7 = Port or Drone Herd
• Class 8 = Hub or Drone Squad
• Class 9 = Haven or Drone Patrol
• Class 10 = Sanctum or Drone Horde (hardest)
Smallest to Largest Site : Burrow > Hideaway > Refuge > Rally Point > Den > Yard > Port > Hub > Haven > Sanctum
Easiest to Hardest Site : Hidden > Forsaken > Forlorn
CONCORD Response Times
0.5: 19 seconds
0.6: 15 seconds
0.7: 9 seconds
0.8: 6 seconds
Stacked module effectiveness
1st module = 100%
2nd module = 86.9119842%
3rd module = 57.1037996%
4th module = 28.2469117%
5th module = 10.5988834%
6th module = 2.9989473%
FACTION RESIST AGAINST ATTACK WITH
Angel Cartel 62% Explosive 22% Kinetic Explosive
Blood Raiders 50% EM 48% Thermal EM
Guristas Pirates 79% Kinetic 18% Thermal Kinetic
Mordu's Legion 70% Kinetic 30% Thermal Kinetic
Sansha's Nation 53% EM 47% Thermal EM
Serpentis 55% Thermal 45% Kinetic Thermal
Mercenaries 50% Thermal 30% Kinetic Thermal
Rogue Drones 70% Explosive 20% Kinetic EM
There are 10 different types of Anomaly Class
• Class 1 = Hideaway or Drone Cluster (easiest)
• Class 2 = Burrow or Drone Collection
• Class 3 = Refuge or Drone Assembly
• Class 4 = Den or Drone Gathering
• Class 5 = Yard or Drone Surveillance
• Class 6 = Rally Point or Drone Menagerie
• Class 7 = Port or Drone Herd
• Class 8 = Hub or Drone Squad
• Class 9 = Haven or Drone Patrol
• Class 10 = Sanctum or Drone Horde (hardest)