- Kills
- 1
- +0 in the last 90 days
- Losses
- 25
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 0%
- ISK destroyed
- 17K
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 25
- Danger Ratio
- 80%
- Final Blows
- 1
- Points
- 1
ISK
- Destroyed
- 17K
- Lost
- 5.08B
- Balance
- -5.08B
- ISK Efficiency
- 0%
Solo
- Solo Kills
- 1
- Solo Ratio
- 100%
- Avg Kills/Day
- —
Other
- NPC Losses
- 5
- NPC Loss Ratio
- 20%
- Activity
- Inactive
Damage Dealt582
Damage Ratio · 0%
Damage Taken322.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Faction Dmg to resist Deal E-War
Angel Ex(62%)/Ki(22%) Ex/Ki Target Painters
Blood EM(50%)/Th(48%) EM/Th NOS/Neut, Tracking Disruptor
Concord all = Ki/Th
Guristas Ki79%)/Th(18%) Ki/Th ECM
Mordu's Ki(70%)/Th(30%) Ki/EM
Drones Ex/Ki(L4-5) EM/Th
Sansha EM(53%)/Th(47%) EM/Th Tracking Disruptor
Serpentis Th(55%)/Ki(45%) Ki/Th Sensor Dampener
Khanid Th/EM EM/Th
Equilibrium of Mankind Ki(74%)/Th(26%) Ki
Mercenaries Ki/Th Ki/Th
Amarr EM(47%)/Th(42%) EM/Th NOS/Neut, Tracking Disruptor
Caldari Ki(51%)/Th(48%) Ki/Th ECM
Gallente Ki(60%)/Th(39%) Ki/Th Sensor Dampener
Minmatar Ex(50%)/Ki(31%) Ex/Ki Target Painter
Sensor type
Gravimetric (Caldari) Ladar (Minmatar) Magnetometric (Gallente) Radar (Amarr)
WormHoles
C1: Blue w Green Tones
C2: Blue w Light Blue Streaks
C3: Grey
C4: Orange w Green Tones
C5: Dark Orange w Black & Dark Grey
DED code
1/10 Burrow
2/10 Hideaway
3/10 Refuge
4/10 Den
5/10 Yard
6/10 Rallypoint
7/10 Port
8/10 Hub
9/10 Haven
10/10 Sanctum
Angel Ex(62%)/Ki(22%) Ex/Ki Target Painters
Blood EM(50%)/Th(48%) EM/Th NOS/Neut, Tracking Disruptor
Concord all = Ki/Th
Guristas Ki79%)/Th(18%) Ki/Th ECM
Mordu's Ki(70%)/Th(30%) Ki/EM
Drones Ex/Ki(L4-5) EM/Th
Sansha EM(53%)/Th(47%) EM/Th Tracking Disruptor
Serpentis Th(55%)/Ki(45%) Ki/Th Sensor Dampener
Khanid Th/EM EM/Th
Equilibrium of Mankind Ki(74%)/Th(26%) Ki
Mercenaries Ki/Th Ki/Th
Amarr EM(47%)/Th(42%) EM/Th NOS/Neut, Tracking Disruptor
Caldari Ki(51%)/Th(48%) Ki/Th ECM
Gallente Ki(60%)/Th(39%) Ki/Th Sensor Dampener
Minmatar Ex(50%)/Ki(31%) Ex/Ki Target Painter
Sensor type
Gravimetric (Caldari) Ladar (Minmatar) Magnetometric (Gallente) Radar (Amarr)
WormHoles
C1: Blue w Green Tones
C2: Blue w Light Blue Streaks
C3: Grey
C4: Orange w Green Tones
C5: Dark Orange w Black & Dark Grey
DED code
1/10 Burrow
2/10 Hideaway
3/10 Refuge
4/10 Den
5/10 Yard
6/10 Rallypoint
7/10 Port
8/10 Hub
9/10 Haven
10/10 Sanctum