- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- -1.00
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 856
- Losses
- 112
- Efficiency
- 88%
- Danger Ratio
- 89%
ISK
- Destroyed
- 275.34B
- Lost
- 8.97B
- ISK Efficiency
- 97%
- Balance
- +266.37B
Solo
- Solo Kills
- 24
- Solo Ratio
- 3%
- Final Blows
- 112
- Points
- 856
Other
- NPC Losses
- 12
- NPC Loss Ratio
- 11%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt37.2M
Damage Taken1.2M
Damage Ratio97%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90d
Hulls LostLast 90d
Losses broken down by hull class.
Career
Corporations flown for, most recent first
Suddenly DreadnoughtsSince Friday, 11 March 20160 Kills0 Losses
Deep Core Mining Inc.Since Friday, 11 March 20160 Kills0 Losses
DarkMatter-IndustriesSince Tuesday, 1 March 20160 Kills0 Losses
Deep Core Mining Inc.Since Sunday, 7 February 20160 Kills0 Losses
Static-NoiseSince Wednesday, 10 June 201518 Kills4 Losses
Deep Core Mining Inc.Since Wednesday, 10 June 20150 Kills0 Losses
DarkMatter-IndustriesSince Wednesday, 10 June 20150 Kills0 Losses
Deep Core Mining Inc.Since Wednesday, 10 June 20150 Kills0 Losses
DarkMatter-IndustriesSince Tuesday, 25 January 2011784 Kills64 Losses
Elite Marine FleetSince Thursday, 30 December 201054 Kills44 Losses
Science and Trade InstituteSince Thursday, 30 December 20100 Kills0 Losses
In-game bio
Core Skills for all Pilots:
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield recharges.
Hull Upgrade 5 - To maximize armor strength.
Repair Systems 4 - To be able to operate the best armor and hull repair modules.
Mod 1 = 100% effect
Mod 2 = 86.9% effect
Mod 3 = 57.1% effect
Mod 4 = 28.2% effect
Mod 5 = 10.6% effect
Mod 6 = 3.0% effect
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield recharges.
Hull Upgrade 5 - To maximize armor strength.
Repair Systems 4 - To be able to operate the best armor and hull repair modules.
Mod 1 = 100% effect
Mod 2 = 86.9% effect
Mod 3 = 57.1% effect
Mod 4 = 28.2% effect
Mod 5 = 10.6% effect
Mod 6 = 3.0% effect