- Kills
- 856
- +0 in the last 90 days
- Losses
- 112
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 97%
- ISK destroyed
- 275.34B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 856
- Losses
- 112
- Danger Ratio
- 89%
- Final Blows
- 112
- Points
- 856
ISK
- Destroyed
- 275.34B
- Lost
- 8.97B
- Balance
- +266.37B
- ISK Efficiency
- 97%
Solo
- Solo Kills
- 24
- Solo Ratio
- 3%
- Avg Kills/Day
- —
Other
- NPC Losses
- 12
- NPC Loss Ratio
- 11%
- Activity
- Inactive
Damage Dealt37.2M
Damage Ratio · 97%
Damage Taken1.2M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Core Skills for all Pilots:
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield recharges.
Hull Upgrade 5 - To maximize armor strength.
Repair Systems 4 - To be able to operate the best armor and hull repair modules.
Mod 1 = 100% effect
Mod 2 = 86.9% effect
Mod 3 = 57.1% effect
Mod 4 = 28.2% effect
Mod 5 = 10.6% effect
Mod 6 = 3.0% effect
Engineering 5 - to maximize the power core.
Electronics 5 - to maximize the CPU.
Energy Management 5 - to maximize the capacitor capacity.
Energy Systems Operation 5 - to maximize the rate at which the capacitor recharges.
Energy Grid Upgrades 5 - to reduce the CPU requirements of installing power modules.
Mechanic 5 - To maximize hull strength.
Shield Management 5 - to maximize shield capacity.
Shield Operation 5 - to maximize the rate at which the shield recharges.
Hull Upgrade 5 - To maximize armor strength.
Repair Systems 4 - To be able to operate the best armor and hull repair modules.
Mod 1 = 100% effect
Mod 2 = 86.9% effect
Mod 3 = 57.1% effect
Mod 4 = 28.2% effect
Mod 5 = 10.6% effect
Mod 6 = 3.0% effect