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Kills
4
+0 in the last 90 days
Losses
19
+0 in the last 90 days
17%
Efficiency
ISK Efficiency 15%
ISK destroyed
714.1M
+0 in the last 90 days
Activity
Inactive
0 kills/day · last 90 days

Combat Record

Career-long numbers from eve-kill

Combat

Kills
4
Losses
19
Danger Ratio
100%
Final Blows
2
Points
4

ISK

Destroyed
714.1M
Lost
3.92B
Balance
-3.21B
ISK Efficiency
15%

Solo

Solo Kills
1
Solo Ratio
25%
Avg Kills/Day
—

Other

NPC Losses
0
NPC Loss Ratio
0%
Activity
Inactive
Damage Dealt65.8K
Damage Ratio · 23%
Damage Taken217.5K

Activity

What they fly, where they fight, latest kills and losses

ShipsLast 90d
SystemsLast 90d
Latest killsKillboard
Latest lossesKillboard

Most Valuable

The priciest kills in the window

Matchups

Who they kill, who kills them, what they lose

Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.

In-game bio

----Damage to do (Damage to Resist)-----
Angel --- Explosive (Kine/Exp)
Amarr --- Thermal (EM/Therm)
Blood Raiders --- EM (Em/Therm)
Caldari --- Thermal (Kine/Therm)
CONCORD --- Thermal (All)
Gallente --- Thermal (Kine/Therm)
Guristas --- Kinetic (Kine/Therm)
Khanid --- Thermal (EM/Therm)
Mimintar --- Thermal (Therm/Exp)
Mercenary --- Thermal (EM/Therm/Kine)
Mordus --- Kinetic (Kine/Therm)
Odamian --- All (Kine/Therm)
Drones --- EM (All)
Rogue Pirates --- All (EM/Exp/Kine)
Sansha --- EM (EM/Therm)
Serpentis --- Thermal (Kine/Therm)
Zazzmatazz --- Thermal (All)

Stacking Effectiveness:
1st mod: c(1) = 100,00% effectiveness
2nd mod: c(2) = 86,91% effectiveness
3rd mod: c(3) = 57,06% effectiveness
4th mod: c(4) = 28,30% effectiveness
5th mod: c(5) = 10,60% effectiveness
6th mod: c(6) = 3.00% effectiveness