- Kills
- 8
- +0 in the last 90 days
- Losses
- 7
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 43%
- ISK destroyed
- 1.27B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 8
- Losses
- 7
- Danger Ratio
- 86%
- Final Blows
- 0
- Points
- 8
ISK
- Destroyed
- 1.27B
- Lost
- 1.69B
- Balance
- -420.2M
- ISK Efficiency
- 43%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 14%
- Activity
- Inactive
Damage Dealt2.4M
Damage Ratio · 95%
Damage Taken122.1K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
150,000,000 = 1 AU
300,000,000 = 2 AU
450,000,000 = 3 AU
600,000,000 = 4 AU
750,000,000 = 5 AU
1.043.000.000 = 7 AU
1,495,988,000 = 10 AU
7.152.000.000 = 48 AU
Max Scanner Range = 14.413 AU - (2.147.483.647/149.000.000
Angel Anomalies Escalations
Angel Hideaway 1/10 Minmatar Contracted Bio-Farm
Angel Refuge 5/10 Angel's Red Light District
Angel Den
Angel Yard Angel Mineral Acquisition Outpost
Angel Port 7/10 Angel Military Operations Complex
Angel Hub 8/10 Cartel Prisoner Retention
Angel Forsaken Hub Angel Domination Fleet Staging Point
Angel Heaven 10/10 Angel Cartel Naval Shipyard
Angel Sanctum 10/10 Angel Cartel Naval Shipyard
Stacking Penalties:
1 = 100% Effective
2 = 87% Effective
3 = 57% Effective
4 = 28% Effective
5 = 10.5% Effective
6 = 3% Effective
CONCORD Response Time
1.0 — 6±1 sec
0.9 — 6±1 sec
0.8 — 7±1 sec
0.7 — 10±1 sec
0.6 — 14±1
300,000,000 = 2 AU
450,000,000 = 3 AU
600,000,000 = 4 AU
750,000,000 = 5 AU
1.043.000.000 = 7 AU
1,495,988,000 = 10 AU
7.152.000.000 = 48 AU
Max Scanner Range = 14.413 AU - (2.147.483.647/149.000.000
Angel Anomalies Escalations
Angel Hideaway 1/10 Minmatar Contracted Bio-Farm
Angel Refuge 5/10 Angel's Red Light District
Angel Den
Angel Yard Angel Mineral Acquisition Outpost
Angel Port 7/10 Angel Military Operations Complex
Angel Hub 8/10 Cartel Prisoner Retention
Angel Forsaken Hub Angel Domination Fleet Staging Point
Angel Heaven 10/10 Angel Cartel Naval Shipyard
Angel Sanctum 10/10 Angel Cartel Naval Shipyard
Stacking Penalties:
1 = 100% Effective
2 = 87% Effective
3 = 57% Effective
4 = 28% Effective
5 = 10.5% Effective
6 = 3% Effective
CONCORD Response Time
1.0 — 6±1 sec
0.9 — 6±1 sec
0.8 — 7±1 sec
0.7 — 10±1 sec
0.6 — 14±1