- Kills
- 129
- +0 in the last 90 days
- Losses
- 103
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 61%
- ISK destroyed
- 18.06B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 129
- Losses
- 103
- Danger Ratio
- 99%
- Final Blows
- 19
- Points
- 129
ISK
- Destroyed
- 18.06B
- Lost
- 11.73B
- Balance
- +6.32B
- ISK Efficiency
- 61%
Solo
- Solo Kills
- 8
- Solo Ratio
- 6%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 1%
- Activity
- Inactive
Damage Dealt4.6M
Damage Ratio · 75%
Damage Taken1.5M
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Tell your mother I said im sorry.
Hideaway<Burrow<refuge<Den<Yard<Rally Point<Port<Hub<Haven
regular<Hidden<Forsaken< Forlorn
Multispectral Jammer – effective against any race but weaker than the race specific versions
Magnometric Jammer – effective against Gallente
Ladar Jammer – effective against Minmatar
Radar Jammer – effective against Amarr
Gravimetric Jammer – effective against Caldari
Damage Types to resist
Angel's = Explosive/Kinetic
Minmatar = Explosive/Kinetic
Blood Raider = Thermal/EM
Caldari = Kin/Therm
Ammatar = EM/Thermal
Ammar navy = EM/Thermal
Sansha's = EM/Thermal
Mordu's legion = EM/Thermal/Kinetic
Mercenary Commander = EM/Thermal
Khanid Kingdom = EM/Thermal
Mercenaries = Kinetic/Thermal
Guristas = Kinetic/Thermal
Serpentis = Thermal/Kinetic
Seven's = Explosive/Kinetic/Thermal
Rogue Drones = Thermal/Kinetic/EM
Hideaway<Burrow<refuge<Den<Yard<Rally Point<Port<Hub<Haven
regular<Hidden<Forsaken< Forlorn
Multispectral Jammer – effective against any race but weaker than the race specific versions
Magnometric Jammer – effective against Gallente
Ladar Jammer – effective against Minmatar
Radar Jammer – effective against Amarr
Gravimetric Jammer – effective against Caldari
Damage Types to resist
Angel's = Explosive/Kinetic
Minmatar = Explosive/Kinetic
Blood Raider = Thermal/EM
Caldari = Kin/Therm
Ammatar = EM/Thermal
Ammar navy = EM/Thermal
Sansha's = EM/Thermal
Mordu's legion = EM/Thermal/Kinetic
Mercenary Commander = EM/Thermal
Khanid Kingdom = EM/Thermal
Mercenaries = Kinetic/Thermal
Guristas = Kinetic/Thermal
Serpentis = Thermal/Kinetic
Seven's = Explosive/Kinetic/Thermal
Rogue Drones = Thermal/Kinetic/EM