- Kills
- 276
- +0 in the last 90 days
- Losses
- 64
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 90%
- ISK destroyed
- 58.87B
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 276
- Losses
- 64
- Danger Ratio
- 98%
- Final Blows
- 12
- Points
- 276
ISK
- Destroyed
- 58.87B
- Lost
- 6.54B
- Balance
- +52.32B
- ISK Efficiency
- 90%
Solo
- Solo Kills
- 1
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 1
- NPC Loss Ratio
- 2%
- Activity
- Inactive
Damage Dealt1.6M
Damage Ratio · 72%
Damage Taken610.4K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
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#################### CO-DK
RULES OF COMBAT:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine.!!
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
6. If your attack is going really well, it's an ambush.
7. No plan survives the first
#########################
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#########################
#########################
#################### CO-DK
RULES OF COMBAT:
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine.!!
4. Overkill works.
5. Never share a cockpit with somebody braver than you are.
6. If your attack is going really well, it's an ambush.
7. No plan survives the first