- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 4.40
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 3
- Losses
- 21
- Efficiency
- 13%
- Danger Ratio
- 76%
ISK
- Destroyed
- 12K
- Lost
- 90.5M
- ISK Efficiency
- 0%
- Balance
- -90.5M
Solo
- Solo Kills
- 3
- Solo Ratio
- 100%
- Final Blows
- 3
- Points
- 3
Other
- NPC Losses
- 5
- NPC Loss Ratio
- 24%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt1.2K
Damage Taken59.5K
Damage Ratio2%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
ShipsThis week
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SystemsThis week
No data in this window.
Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90 days
Hulls Lost
Losses broken down by hull class.
Career
Corporations flown for, most recent first
Bennett CorpSince Wednesday, 29 June 20111 Kills0 Losses
The ScopeSince Friday, 24 June 20110 Kills0 Losses
Bennett CorpSince Thursday, 23 June 20110 Kills0 Losses
EVE UniversitySince Monday, 11 April 20110 Kills0 Losses
The ScopeSince Sunday, 10 April 20110 Kills0 Losses
Federal Defense UnionSince Sunday, 10 April 20110 Kills0 Losses
Teshnology Inc.Since Friday, 8 April 20110 Kills0 Losses
University of CailleSince Tuesday, 5 April 20110 Kills0 Losses
In-game bio
**** Damage types ****
NPC - Damage it uses (Damage to use against it)
Angel - Kinetic/Explosive (Explosive)
Amarr - Navy EM/Thermal (Thermal)
Blood Raiders - EM/Thermal (EM)
Serpentis - Thermal / Kinetic (therm/kin)
Caldari - Kinetic/Thermal (Thermal / Kinetic for Temuras)
Concord - Kinetic/Thermal (Thermal)
Gallente - Kinetic/Thermal (Kinetic)
Guristas - Kinetic/Thermal (Kinetic)
Khanid - EM/Thermal (Thermal)
Minmatar - Fleet Thermal/Exp (Thermal / Exp for Darkanas)
Mercenary - EM/Thermal/Kinetic (Thermal)
Mordus - Kinetic/Thermal (Kinetic)
Odamian - Kinetic/Thermal
Drones - all Dmg types (EM)
Rogue Pirate - EM/Explosive/Kinetic
Sansha - EM/Ther
Engineering - To maximize the power core.
Electronics - To maximize the CPU.
Energy Management - To maximize the capacitor capacity.
Energy Systems Operation - To maximize the rate at which the capacitor recharges.
Energy Grid Upgrades - To reduce the CPU requirements
NPC - Damage it uses (Damage to use against it)
Angel - Kinetic/Explosive (Explosive)
Amarr - Navy EM/Thermal (Thermal)
Blood Raiders - EM/Thermal (EM)
Serpentis - Thermal / Kinetic (therm/kin)
Caldari - Kinetic/Thermal (Thermal / Kinetic for Temuras)
Concord - Kinetic/Thermal (Thermal)
Gallente - Kinetic/Thermal (Kinetic)
Guristas - Kinetic/Thermal (Kinetic)
Khanid - EM/Thermal (Thermal)
Minmatar - Fleet Thermal/Exp (Thermal / Exp for Darkanas)
Mercenary - EM/Thermal/Kinetic (Thermal)
Mordus - Kinetic/Thermal (Kinetic)
Odamian - Kinetic/Thermal
Drones - all Dmg types (EM)
Rogue Pirate - EM/Explosive/Kinetic
Sansha - EM/Ther
Engineering - To maximize the power core.
Electronics - To maximize the CPU.
Energy Management - To maximize the capacitor capacity.
Energy Systems Operation - To maximize the rate at which the capacitor recharges.
Energy Grid Upgrades - To reduce the CPU requirements