- Kills
- 1
- +0 in the last 90 days
- Losses
- 24
- +0 in the last 90 days
- Efficiency
- ISK Efficiency 3%
- ISK destroyed
- 123.7M
- +0 in the last 90 days
- Activity
- Inactive
- 0 kills/day · last 90 days
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 24
- Danger Ratio
- 100%
- Final Blows
- 0
- Points
- 1
ISK
- Destroyed
- 123.7M
- Lost
- 4.41B
- Balance
- -4.29B
- ISK Efficiency
- 3%
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Avg Kills/Day
- —
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Activity
- Inactive
Damage Dealt2.6K
Damage Ratio · 2%
Damage Taken171.6K
Activity
What they fly, where they fight, latest kills and losses
Most Valuable
The priciest kills in the window
Matchups
Who they kill, who kills them, what they lose
Last 90d
Killed
Killed By
Hulls LostLosses broken down by hull class.
In-game bio
Eve online Combat rules 101
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine!
4. If your attack is going well, its an ambush.
5. No plan survives the first contact with the enemy.
6. Five second bombs blowup in three seconds.
7. Try to look unimportant. The enemy may be low on ammo.
8. Teamwork is essential -- it gives the enemy other people to shoot at.
9. The enemy diversion you are ignoring is the main attack.
10. The easy way is always camped.
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine!
4. If your attack is going well, its an ambush.
5. No plan survives the first contact with the enemy.
6. Five second bombs blowup in three seconds.
7. Try to look unimportant. The enemy may be low on ammo.
8. Teamwork is essential -- it gives the enemy other people to shoot at.
9. The enemy diversion you are ignoring is the main attack.
10. The easy way is always camped.