- Created on
- …
- Next Birthday
- …
- Last Active
- …
- Security Status
- 2.00
Combat Record
Career-long numbers from eve-kill
Combat
- Kills
- 1
- Losses
- 24
- Efficiency
- 4%
- Danger Ratio
- 100%
ISK
- Destroyed
- 123.7M
- Lost
- 4.41B
- ISK Efficiency
- 3%
- Balance
- -4.29B
Solo
- Solo Kills
- 0
- Solo Ratio
- 0%
- Final Blows
- 0
- Points
- 1
Other
- NPC Losses
- 0
- NPC Loss Ratio
- 0%
- Avg Kills/Day
- —
- Activity
- Inactive
Damage
Damage Dealt2.6K
Damage Taken171.6K
Damage Ratio2%
Combat profile
How they fight, with whom and against whom — last 90 days
Activity
What they fly and where they fight
ShipsThis week
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SystemsThis week
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Most Valuable
Matchups
Who they kill, who kills them, what they lose
Top ListsLast 90 days
Hulls Lost
Losses broken down by hull class.
Career
Corporations flown for, most recent first
Term of ServiceSince Thursday, 26 January 20170 Kills0 Losses
AliastraSince Thursday, 26 January 20170 Kills0 Losses
Stellaris IndustriesSince Tuesday, 6 December 20161 Kills1 Losses
Term of ServiceSince Thursday, 13 February 20140 Kills8 Losses
AliastraSince Thursday, 13 February 20140 Kills0 Losses
Universal TruthsSince Friday, 8 March 20130 Kills9 Losses
Severasse MiningSince Friday, 8 March 20130 Kills0 Losses
Universal TruthsSince Monday, 19 March 20120 Kills6 Losses
AliastraSince Sunday, 4 March 20120 Kills0 Losses
Dark Fusion IndustriesSince Saturday, 3 March 20120 Kills0 Losses
AliastraSince Friday, 2 December 20110 Kills0 Losses
Dark Fusion IndustriesSince Monday, 2 May 20110 Kills0 Losses
AliastraSince Wednesday, 20 April 20110 Kills0 Losses
Dark Fusion IndustriesSince Saturday, 16 April 20110 Kills0 Losses
Center for Advanced StudiesSince Saturday, 16 April 20110 Kills0 Losses
In-game bio
Eve online Combat rules 101
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine!
4. If your attack is going well, its an ambush.
5. No plan survives the first contact with the enemy.
6. Five second bombs blowup in three seconds.
7. Try to look unimportant. The enemy may be low on ammo.
8. Teamwork is essential -- it gives the enemy other people to shoot at.
9. The enemy diversion you are ignoring is the main attack.
10. The easy way is always camped.
1. If it moves, shoot it.
2. If it doesn't move, poke it with your turret and then shoot it.
3. When in doubt -- empty your magazine!
4. If your attack is going well, its an ambush.
5. No plan survives the first contact with the enemy.
6. Five second bombs blowup in three seconds.
7. Try to look unimportant. The enemy may be low on ammo.
8. Teamwork is essential -- it gives the enemy other people to shoot at.
9. The enemy diversion you are ignoring is the main attack.
10. The easy way is always camped.